Meinhard1 wrote:^ But it sounds like YOU need to go and play Banjo-Kazooie, first.
Wondering if we'll see anything "Team 17" in this game. Rares old titles would often contain the Nintendo logo, along with other references. Of course Team 17 is not creatively involved in the same way Nintendo was.
Xellos wrote:It remains to be seen if any of the suggestions in this thread will turn up in Yooka-Laylee. Though you could make a case that Playtonic Games already has taken ideas and implemented them in the game, like the bosses on each level or the quiz show idea that are in the stretch goals of the Kickstarter campaign. If they hadn't thought of that before the threads were made, of course.
Rueckkoppler wrote:I'm actually interested in whether they incorporated some leftover ideas for Banjo-Threeie... you know, ideas that some guys from the old team might've casually thought of, without ever starting that project. Wait, wasn't Banjo X supposed to be Threeie?
Taylor wrote:Random thought. I was just thinking about the difficulty curve and the expanding worlds. On a scale from
0 to 5, with 5 being the most difficult, I imagine each world and their expansion will follow this pattern:
Tribalstack Tropics: 0-1
Glacier World: 1-2
World 3: 2-3
World 4: 3-4
World 5: 4-5
I guess it makes the most sense for people who prefer to expand the worlds before moving on, but also works for people who want to move on without expanding the worlds.
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