Taylor wrote:Personally, I don't think I ever used Wonderwing in Kazooie. I mean, I used to even run through those propellers in Clanker's Cavern without it... (mostly because I was young and didn't know what to do!)
I wouldn't miss this move if it didn't show up.
Nightpaws wrote:In a new game, what's the consensus on moves that give the player invulnerability? Some games allow these means to be exploited which ruins the fun a bit but Banjo Kazooie pulled it off pretty well with Wonderwing (provided you didn't cheat and use the unlimited code ).
dotEXE wrote:If you had infinite health in this game that'd be pretty disappointing.
Taylor wrote:dotEXE wrote:If you had infinite health in this game that'd be pretty disappointing.
A little off-topic, but I agree with this. I didn't like Nuts & Bolts' health bar -- not the design, or the way you can never actually die (what's the point of the health bar?). I want to see a return of the old-style, expandable 'honey' pieces.
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