Jazz wrote:...and don't insult the player like what happened in Nuts and Bolts, when lots of jokes were about how it wasn't like the old days.
siggeplump wrote:I think the writers of these games have always had a sensibility for meta and self-reference. I think they should naturally stick to that, but only if it comes spontaneously. "Banjo-Kazooie: Nuts and Bolts" basically hit you over the head with snide comments and fourth wall breaking all of the time as if it were desperately trying to be like the other Banjo games but it went overboard and sometimes wound up coming off as being quite full of itself. If you go back to the original Banjo-Kazooie it's very subtle, rare and very classy. It's basically like Monty Python and The Holy Grail where it is all about this fantasy quest for a supernatural object in an immersive world, but it just happens to have characters that occasionally reference our world in casual conversation.
Self reference should be for the purpose of a good chuckle, a wink and a nod. Sometimes I feel as if people use it out of desperation, much like BK: NB and even Banjo-Tooie did occasionally, to try and compensate for something they were insecure of and tried to brush it over with a joke. It always bothered me when characters in Tooie would say "Of course you will get a jiggy if you help me out with this!" It's like, if the game itself is so lacking in confidence about it's own formula that it needs to make cracks about it, then why am I playing it? Just because you say it doesn't make it right. Yeah, I'm looking at you, L.O.G.
Keep it lighthearted and sweet. "Best shaman in game" and so forth. And have it escalate. What I loved about the original Banjo-Kazooie is that it would go over your head if you weren't paying attention and it would build over the course of the game. By the time you got to Grunty's Furnace Fun the game had done such a good job building an immersive and lovable world that it had earned the time to make a fourth-wall busting gag. Comedy is all about timing, as they say. Don't rush your way to the punchline.
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