Angry Piet wrote:Then they should've never announced the game foor the Wii U. It's their fault!
+ 15fps? If you REALLY think that, then you have absolutely no knowledge of technology.
I mean, I have a masters in computer science, have a career as a senior software engineer, have built more desktops than you can count on your fingers and toes, have soldered together a working gameboy from assorted circuit boards, and have developed my own indie games. But sure, if it makes you feel better you can believe I "don't know anything" about technology.
The WiiU is dramatically underpowered compared to even the Xbox ONE. Which is weaker than the PS4, which is of course weaker than any hobbyist's PC. Go watch any of the videos where they climb to the top of Tribalstack Tropics and pan to show the ENTIRE level in one shot. The videos all skip and chug. That's just plain old level 1. That big zoom scene has a huge draw distance, tons of particles, millions of polygons, hundreds of items, and dozens of creatures - all of it moving independently and all requiring static and dynamic lighting - rendered all at once.
The issue is either A) The WiiU can't hang because, while it has some specialized routines to allow it to punch above its level these routines cannot be utilized in a multiplat Unity release OR B) Nintendo is specifically restricting developers from releasing for WiiU anymore. I'm going to go with the Occam's Razor answer of A.
Then they should've never announced the game foor the Wii U. It's their fault!
I can guarantee you there was no way of knowing this would happen almost two years ago. NOT announcing it for WiiU would have been just as much of a mistake. Look at Mario 3D World. It has similar visual fidelity to Yooka Laylee, though with much smaller worlds. BUT it's only 1 systems. It can use the tricky routines Nintendo has added that allow the console to pull more weight than it's pure stats would allow.
Yooka Laylee, if I had to guess, doesn't have that luxury.
Due to faulty ... decisions
Releasing a game on WiiU that can't maintain 15 FPS would be the faulty decision. After a certain point you can't code around bad hardware. There are only so many metaphorical bandages, crutches, and wheel chairs to go around. Eventually it's obvious the game is paralyzed by the hardware.
TLDR; quit your crying
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