Making the Switch

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!

How does the Wii U version's Cancellation affect you?

Happy
11
19%
Disappointed
11
19%
Angry
6
11%
Doesn't affect me/Pledged for non-Nintendo version/Was gonna get a Nintendo Switch anyway
29
51%
 
Total votes: 57

Piet
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Re: Making the Switch

Postby Piet » Thu Dec 15, 2016 3:28 pm

ShanPen wrote:Let's hope the inform us on these kind of matters soon!

This is a pretty important matter indeed!

kaiserpc wrote:Looking further into the specs for PC - It requires dedicated graphics and 8gb of ram - so that's me out for getting it working on PC :-( So I've requested a refund on kickstarter messager.

I REALLY hope there is a fitting solution for backers/people like you! :(

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Scrubber
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Re: Making the Switch

Postby Scrubber » Thu Dec 15, 2016 7:10 pm

You aren't gonna get your answers about why EXACTLY they can't bring it to the Wii U. I think it's obvious there were no technical limitations. Both Nintendo and Playtonic will have been in discussions with each other and probably both agreed they would prefer the game to release on the Switch rather than the Wii U for obvious reasons.

I don't mind this and think it is for the best (cause why would you want to release a game on a dead console when you could release it on a brand new one).

I actually would like to "switch" my xbox one version for a Switch version (provided the release dates are the same) I'd freakin love to be able to take this game with me on holiday.

GeneralWalnut
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Re: Making the Switch

Postby GeneralWalnut » Thu Dec 15, 2016 8:50 pm

Scrubber wrote:I think it's obvious there were no technical limitations

I don't think it's obvious at all, actually. Not only is the Wii-U the least powerful of the consoles the game was coming to, but it is also the only one using the powerpc cpu architecture. The PS4 and Xbox One both are x86, which is what PC uses as well, and the Switch is using an ARM processor, which is what phones and tablets use. Because of that Unity ends up pretty well-supported across those platforms.

Unity support for Wii-U has always been spotty, at best, and it seems like Yooka-Laylee utilizes some Unity plugins that could have made that already spotty support even messier.

I'm not saying it was definitely just technical limitations, but I have zero doubt that they were a pretty big factor.

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The Humble Gamer
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Re: Making the Switch

Postby The Humble Gamer » Fri Dec 16, 2016 9:31 pm

The Humble Gamer wrote:Wow, this thread is wild.
Can I make a Suggestion that I think will help heal these wounds a little quicker?

It might sound silly, but why not release Yooka-Laylee on all platforms (INCLUDING SWITCH) at the same time?
You might have to delay the game's release for that, but atleast then all of us loyal fans can play day 1 in the knowledge that we're the first to play it, which is what was promised in the kickstarter.

A bonus of this would be it would give those with little spare funds (like myself) enough time to get a console to play it on, whether it be PS4, Xbox One or switch.
PC just isn't an option for alot of people.

I do hope a mod sees this


Replying to my post to bring it to a new page because I don't think people noticed it among the debating.
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Exaskryz
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Re: Making the Switch

Postby Exaskryz » Fri Dec 16, 2016 9:38 pm

The Humble Gamer wrote:
The Humble Gamer wrote:Wow, this thread is wild.
Can I make a Suggestion that I think will help heal these wounds a little quicker?

It might sound silly, but why not release Yooka-Laylee on all platforms (INCLUDING SWITCH) at the same time?
You might have to delay the game's release for that, but atleast then all of us loyal fans can play day 1 in the knowledge that we're the first to play it, which is what was promised in the kickstarter.

A bonus of this would be it would give those with little spare funds (like myself) enough time to get a console to play it on, whether it be PS4, Xbox One or switch.
PC just isn't an option for alot of people.

I do hope a mod sees this


Replying to my post to bring it to a new page because I don't think people noticed it among the debating.


I'd be OK with a 2018 release of Yooka Laylee, yeah.
Woaaaah, it finally came out! :o

Piet
Posts: 794
Joined: Tue Mar 31, 2015 9:31 am

Re: Making the Switch

Postby Piet » Sat Dec 17, 2016 12:26 am

Exaskryz wrote:
The Humble Gamer wrote:
The Humble Gamer wrote:Wow, this thread is wild.
Can I make a Suggestion that I think will help heal these wounds a little quicker?

It might sound silly, but why not release Yooka-Laylee on all platforms (INCLUDING SWITCH) at the same time?
You might have to delay the game's release for that, but atleast then all of us loyal fans can play day 1 in the knowledge that we're the first to play it, which is what was promised in the kickstarter.

A bonus of this would be it would give those with little spare funds (like myself) enough time to get a console to play it on, whether it be PS4, Xbox One or switch.
PC just isn't an option for alot of people.

I do hope a mod sees this


Replying to my post to bring it to a new page because I don't think people noticed it among the debating.


I'd be OK with a 2018 release of Yooka Laylee, yeah.

I'd rather wait too! :)

WyvernWings
Posts: 171
Joined: Thu Mar 10, 2016 12:32 pm

Re: Making the Switch

Postby WyvernWings » Sat Dec 17, 2016 1:03 am

The Humble Gamer wrote:
The Humble Gamer wrote:Wow, this thread is wild.
Can I make a Suggestion that I think will help heal these wounds a little quicker?

It might sound silly, but why not release Yooka-Laylee on all platforms (INCLUDING SWITCH) at the same time?
You might have to delay the game's release for that, but atleast then all of us loyal fans can play day 1 in the knowledge that we're the first to play it, which is what was promised in the kickstarter.

A bonus of this would be it would give those with little spare funds (like myself) enough time to get a console to play it on, whether it be PS4, Xbox One or switch.
PC just isn't an option for alot of people.

I do hope a mod sees this


Replying to my post to bring it to a new page because I don't think people noticed it among the debating.


Exaskryz wrote:I'd be OK with a 2018 release of Yooka Laylee, yeah.


Piet wrote:I'd rather wait too! :)


God no. As patient as I am, I would be destroyed if they delay the game by another year.
3D Platformers have been a hot topic recently and there is no better time to release it than it's April target. And I want the game to sell well, so it may convince devs and "AAA" publishers that 3D platformers make money. (I desperately want Spyro back... Especially since Crash is getting remade and Skylanders may be getting cancelled.)
I don't see why Yooka Laylee wouldn't come out day one on all systems. The Switch gets released the month before it.

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Exaskryz
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Re: Making the Switch

Postby Exaskryz » Sat Dec 17, 2016 5:24 am

But it's more polish.

And they get to take more time to really take advantage of the hardware. If they had been trying to hold back for the Wii U version, and realized they went too far, they can now go back and really make a game that pushes the limits on hardware for all systems. Wouldn't that be nice? Isn't that what everyone would want??
Woaaaah, it finally came out! :o

GeneralWalnut
Posts: 141
Joined: Fri Jul 01, 2016 4:06 am

Re: Making the Switch

Postby GeneralWalnut » Sat Dec 17, 2016 7:37 am

Exaskryz wrote:But it's more polish.

And they get to take more time to really take advantage of the hardware. If they had been trying to hold back for the Wii U version, and realized they went too far, they can now go back and really make a game that pushes the limits on hardware for all systems. Wouldn't that be nice? Isn't that what everyone would want??

I feel like maybe you are being sarcastic but: no.

I would very much like for Yooka-Laylee to be out the gate, let them have something (hopefully great) out in the wild that lets them move onto something new. Once they're more established and have a more concrete reputation I would love for them to take a stab at a (slightly) bigger budget Yooka-Laylee sequel.

Last thing I want is for YL to end up in a Mighty No 9 perpetual delays situation, though I'm still confident we'd end up with something better than MN9 that's a good way to quickly lose the good will of your backers.

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Scrubber
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Re: Making the Switch

Postby Scrubber » Sat Dec 17, 2016 6:29 pm

I'm in camp 'don't want another delay'

WyvernWings
Posts: 171
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Re: Making the Switch

Postby WyvernWings » Sun Dec 18, 2016 7:51 am

I might add that delays can be very costly. They can only spend so much more of their funds on polish before they'll have no choice but to release it and hopefully get their money back.
I know delaying by a year is hypothetical, but be real here: doing such a thing when the game is practically finished is a huge waste of time and money.
Wait 'till they profit from the game, then they'll refine the engine if they make a sequel.

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The Humble Gamer
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Location: UK - London
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Re: Making the Switch

Postby The Humble Gamer » Sun Dec 18, 2016 1:27 pm

To those talking about a 2018 release, where did I say anything about delaying till 2018?
I was merely suggesting playtonic take an extra month or so to wait for the switch to come out then release on all platforms at the same time.
This way everyone gets a chance to play it day 1, including nintendo players.
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Exaskryz
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Re: Making the Switch

Postby Exaskryz » Sun Dec 18, 2016 2:42 pm

The Humble Gamer wrote:This way everyone gets a chance to play it day 1, including nintendo players.


That's exactly where the 2018 comes into play. Not everyone is buying Switch day one. Some might wait for holidays 2017 at the earliest.
Woaaaah, it finally came out! :o

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Xellos
Posts: 803
Joined: Sat Mar 14, 2015 4:23 pm

Re: Making the Switch

Postby Xellos » Sun Dec 18, 2016 3:06 pm

The Humble Gamer wrote:Wow, this thread is wild.
Can I make a Suggestion that I think will help heal these wounds a little quicker?

It might sound silly, but why not release Yooka-Laylee on all platforms (INCLUDING SWITCH) at the same time?
You might have to delay the game's release for that, but atleast then all of us loyal fans can play day 1 in the knowledge that we're the first to play it, which is what was promised in the kickstarter.

A bonus of this would be it would give those with little spare funds (like myself) enough time to get a console to play it on, whether it be PS4, Xbox One or switch.
PC just isn't an option for alot of people.

I do hope a mod sees this


There's a slight possibility that the Switch port of Y-L would release alongside the other platforms in April 11th, depending on whether they (Playtonic) have a Nintendo Switch development kit for a while now and the porting process doesn't take more than a couple of months. If not, then the Switch version will be released at a later date.

Now then. I'm going to lock this thread until Playtonic gives an update on switching over to the Nintendo Switch, which is currently scheduled to take place in early 2017. If people would like to discuss a refund with Playtonic, then contact them via the Backer messaging system for Kickstarter (or if you are without a Kickstarter account then via Kickstarter@Playtonicgames.com).

Also, here's a few words of wisdom from Grant Kirkhope:

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