mickeythelegend wrote:Hey guys. I think i can recall one of the stretch goals being N64 graphics at the press of a button. Maybe I'm dreaming? There hasn't been much i have seen on this since. Anyone got any updates? Can't wait for the game
Zita wrote:As far as I know the Kickstarter stated something about N64 Shaders, NOT N64 graphics!
I couldn't really say how it will affect the game graphics specifically, but I think it's important to note that we won't get the option to switch to low-poly graphics.
However, I've also been wondering about how we will be able to access this feature, I always thought it might be an unlockable for beating the game that can be turned on and off in the settings menu. Didn't even occur to me that it might be through one of Vendis tonics.
Rueckkoppler wrote:If it's not low poly models, what could it possibly be to resemble anything N64-like? Did they rule it out officially? I can't think of much else they could really do and I'm confused that people keep saying that...
mickeythelegend wrote:Is it bad that I hope for a graphical N64 style game and perhaps setting the limitations of it such as the size of the levels i.e. the structure and general size of Banjo levels? I would love a game like that but allowing the developers the freedom of todays memory so the likes of the likes of music doesn't necessarily need to be squeezed hard or textures to be used as carefully? Does that make sense? Although I don't really mind if it is a sequel to Yooka or not
ShanPen wrote:I think Playtonic might have caused issues for themselves (such as a future barrage of complaints) by naming it the "64-bit Tonic" when the Kickstarter stretch goal said it would be a N64 shader mode, not N64 graphics.
I think now a lot of people will be expecting the low-poly N64 graphics but I don't think that's what Playtonic ever planned because it would be a lot of work, I think they just planned to play with the colours, ie the shading.
But I could be wrong and they might surprise us with low-poly graphics.
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