The eyeballs are extremely vulnerable to Laylee's sonar. It will actually destroy them outright in a lot of cases and if not, they will stay stunned more than long enough for you to combo them into oblivion.
Ironically, it's Corplets that will be more problematic later on...
Corplets are surprisingly smart and will try to form squads and surround you, assaulting you from every side at once. This doesn't matter much early on when you encounter them in low numbers. But starting from world 4, you will start running into massive mobs of them supported by bees, some of them being even mandatory to defeat. So you better get used to using the sonar to stun foes.
Omega wrote:I love how people say the worlds are "lifeless" and with few NPCs. They should replay the first Banjo game. There were really few NPCs overall in that game. Tooie had more though.
There are also tons more enemies (a variety of them, even) in each world in Banjo, which ended up filling the atmosphere with life. Also...
5 Jinjos (and the Jinjonator), Mumbo, Bottles (all as main supporters) and... Conga, Chimpy, Juju Nipper, Blubber, Leaky Clanker Mr. Vile, Tanktup (and the choir), Tiptup, Croctus Boggy (and his kids), Wozza, the Twinklies (if you count them as NPCs) Gobi, Jinxy, Trunker, Rubee (and toots), and if you count them, Grabba and the Golden statues Loggo, Motzand, Napper, Tumblar Snorkel Nabnut, Eyrie, Gnawty, Zubbas
In comparison, YL has...
5 ghost writers, Dr. Puzz, Trowzer, Rextro, Kartos, Clara, Vendi, Blasto (all as main supporters) and...
Sir Scoffsalot, Lady Leapalot, Sir Shootsalot, Lady Lootsalot, Shovel Knight (which isn't a new character), Nimble, Nimbo, Planker, the plant bulb, Duke (who's just an enemy with a hat), Blastooie (who's identical to Blasto), Rampo 5 snowmen just with slightly different clothes, Tubbz, Burnie, Brrrreeze Blok 3 shopping carts, Trev 4 or 5 (I lost count) slot machines, I.N.E.P.T 3 frogs, galactic girl (name unknown), Planette
I would argue the lack of variety, as most NPCs repeat themselves from one world to the next in YL. In Banjo, there's more variety (as well as in number) throughout the whole game. And also the enemy variety in Banjo is much higher.
I have to admit, I wasn't TOO impressed when Playtonic first revealed Capital B's name, but I liked his appearance, and the name did grow on me, so it's all good... I wonder what the "B" stands for, though... Maybe we'll have ourselves a "Winkybunion" situation in the sequel!
Anyway, I went back to Tribalstack Tropics to get all the "important" items from there, as well as a few more Pagies to boot. I'm rather ashamed to admit that I had to look up where one Ghost Writer was, as well as the Health Extender. Not that I couldn't find them on my own, I just feel pressed for time when it comes to what games I want to play.
I also went back to Glitterglaze Glacier, got a Pagie there (BTW, Planker's a prick, in both senses of the word), got the transformation for that, and I have to say, that freaking Snow Plow is obnoxious to control, ESPECIALLY when you're trying to jump onto platforms that are slightly bigger than you are. Maybe once I have more time and patience I'll tackle it again, but for now I just can't.
No real progress in the story or Hivory Towers this time, though. I probably will tomorrow, though. BTW, does anyone know how to get that Pagie that the "I.N.E.P.T." is guarding? And more importantly, how am I supposed to find out in-game? Does one of the flowers tell you after you transform into a plant?
EekumBokum202 wrote:. BTW, does anyone know how to get that Pagie that the "I.N.E.P.T." is guarding? And more importantly, how am I supposed to find out in-game? Does one of the flowers tell you after you transform into a plant?
Use buddy slam to copy the pattern from the wall. It's s bit of a banjo style puzzle.
For those who have experienced it, what did you think about the game's ending sequence?
Seemed a bit anti-climactic to me. Once you find 100 Pagies, you can go and immediately begin the final battle. I missed the ending "worlds" like the suspenseful times Hideout Helm challenge in DK64, or the scenes with Cauldron Keep before the final battle in BT. None of that in Yooka-Laylee besides a rehashed quiz show.
Besides that, the final cut scene was very meh. You beat Capital B, have a short conversation with him, then he gets trapped in a book. Nothing like the Mighty Jinjonator sending Grunty falling to her death in BK. Despite the hints at possible future games and villains, it was all just disappointingly anti-climactic.
I made a more in-depth thread about it here and what could have been done to make the ending more exciting if you want to check it out here:
It's late where I am right now, but I've made more progress in Yooka-Laylee and I REALLY want to talk about it! Since I'm beyond the third world by now, though, I feel like I should preface what I say with *SPOILERS ABOUND*! I'll try to spoiler-tag anything I think is too deep into the game or truly qualifies as spoiler-territory, so sorry if I DO reveal something I wasn't supposed to.
So anyway, I make it a point to at least unlock Dr. Puzz's transformation, play Rextro's mini-game, get the high score on said mini-game, ride Kartos, learn Trowzer's new move(s), and fight the boss of the world before moving on to the next one, BTW. I know it's going to take me FOREVER to actually get all the Pagies, Quills, Ghost Writers, and upgrades otherwise, so I just stick to the former things for now, while picking up as many Pagies and Quills that I can, and if I'm lucky, pick up other things as I find them.
I've warmed up to World 3 as I explored it more, the music is REALLY good, and I think I'm able to tell where I can and can't go, so long as there's enough light to show me what's poison swamp and what's ground. The boss fight was ESPECIALLY awesome I feel; I thought the other two were okay, but this one was a good fight, and awesome boss music to boot!
Though it's here I'm starting to notice something... the NPCs in each world are either in every world (Trowzer, Vendi, Rextro, Kartos, Planker, and that skeleton girl I'm not sure the name of at the moment, that whole thing), the boss of the world, or there are similar "types" of that character. With World 2 it's snowmen, World 3
it's shopping carts (for some reason) and pumpkins
, and it looks like with world 4 it's
. World 1 is the only one I've seen so far with a variety of NPCs, what with "the Duke", Nimble and Nimbo the clouds, the Knights of Hamalot, Shovel Knight, etc. It's fine, the characters are still fun and interesting, to me anyway, and it's not like there are EXCLUSIVELY those kinds of characters in each world, I do encounter unique characters besides those, but I still couldn't help but notice the repeats as I explore more...
Also, can I just add that 3 mini-games/minecart rides in, and I don't still don't get the hate for Rextro and Kartos... Well, alright, with Kartos, let me just say that on his minecart ride, I got confused because
I didn't realize I had to take a specific path
, not to mention I kept crashing into things... yet I STILL managed to get the amount of gems I needed and thus win a Pagie. Derrick from GameXplain said it best, these minecart rides are a BIT too easy, especially if I can blindly flail about and still come out on top. Not that I mind, it means I don't have to do them again (which I ended up doing in World 2), but still, they aren't anything to hate on, they're just rather awkwardly executed, like the quizzes (which I'll get to in a moment). I also think it's unnecessary to give me the option to shoot stuff, since I barely use it and when I do, I rare hit anything. The whole thing just feels like either an afterthought or something slapped together rather than a true call-back to the minecart rides of Donkey Kong Country, which Kartos's character is CLEARLY trying to invoke.
Rextro, on the other hand, isn't as bad. His mini-game this time was just kind of "eh"; it's kind of like the last one only not as action packed. Plus the method of attack is weird on top of that. Unless there's a mini-game in world 4 or 5 that's REALLY frustrating or dumb, I'm ready to say the hate for Rextro is a BIT overblown.
But back to the Quizzes, I faced off against Dr. Quack again, in the exact same fashion as before, and much to my surprise,
he said that was the FINAL quiz. I was like "really, that's it?!"" I mean, I would have expected at LEAST 3 quizzes, or if there are just two quizzes, have the second quiz be closer to the end of the game; you know, like how the quizzes in the Banjo-Kazooie games are always at the end to test your knowledge of everything you've experienced up to that point. This, more than anything, feels like an incredibly lame and phoned-in execution of a time-honored tradition of that classic series. Maybe the quizzes were SUPPOSED to be nothing but annoying, that's certainly what the characters implied, but given the comedic and sarcastic tone of the game, I can't help but feel like they were meant to be self-depreciating humor and not what you're actually supposed to think of the game... Either way, if there IS a "Twooka-Laylee", I hope the quiz or quizzes in that game are better executed (like the minecart sections, should Playtonic choose to bring them back).
I'll briefly touch on World 4 since I only got a little bit into that before I stopped playing;
it's got a unique gimmick in that you trade in casino chips for Pagies, and chips can either be found throughout the world like Quills or obtained via your typical challenges. Weird thing is, you trade them in with a disguised Capital B. This is weird for two reasons. For one, if Capital B is trying to obtain the Pagies to appease an as-of-yet unseen board that I can only guess are the true owners of Hivory Towers, why is he willing to let the Pagies he's obtained go like that? I mean, I get it, the main villain is begrudgingly giving away the things his enemies want, Grunty did that two in certain parts of Banjo-Kazooie and Banjo-Tooie, but how do you think "Mr. Chairman of the Board" would react to that kind of thing? Eh, whatever, it's not that big a deal, but there's something else to this as well. When Yooka and Laylee first meet the "banker" they question if they've met before, before the "banker" denies it, the joke obviously being that they think he's Capital B... But Yooka and Laylee have NEVER MET CAPITAL B before that point! Oh sure, Yooka and Laylee have seen statues of him, and Capital B is aware of their presence in this corporation, but they've never met face-to-face before. I'm bothered by this because whenever Capital B pops up to talk while your exploring Hivory Towers, he takes in a manner that implies they've encountered each other at least once before, yet from what I can tell, I haven't seen it. Was there meant to be a seen where Yooka and Laylee see Capitial B before he goes off deeper into his corporation? ...Well, then again, Banjo and Kazooie technically never "met" Grunty until the Furnace of Fun yet she still gloated in a similar manner towards them. I guess I'm overthinking this...
Alright, just wanted to get my thoughts out there before I go to bed, thanks for reading!