LDK777 wrote:1. More worlds. 5 is simply not enough. Even though they were big and interesting, nothing is more interesting than variety. 10 medium sized worlds is better than 5 gigantic world's.
2. Better story and characters. The story was pathetic. At no point did I feel any interest in the characters or their motivations. The characters also showed very little personality. Overall this aspect felt very bland compared to the BK games.
3. Slightly more challenge. I'd say 90% of the pagies were trivially easy to collect. While a majority of them need to be for design sake, I'd like the ratio to be slightly more skewed towards challenging ones (maybe 80-20).
4. More adult innuendo. There was way less hidden adult humor than old Rare games. Need to turn that up a bit.
5. The idea of forced backtracking turned out to be more frustrating than I thought. Being presented with puzzles you don't have the tools to solve yet is like an itch you can't scratch. I'd like future games for the levels to be hypotheically 100% completeable with the tools you have when you enter them (expanded or not).
Pokemaniac Dan wrote: And 2, the worlds exist within books. How does one travel from one book to another? What books are we reading/entering? Books are stories, and each world should have a story, characters within it to tell stories, and something to build up to. No character in any of the worlds really had a story to tell (Shovel Knight and the pigs are the closest to this). Which brings me to my next point...
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