Yuke Quantum wrote:PandaLover wrote:FailureFactory wrote:As an aside, most developers don't love spending their office time to create some screenshots for the press guy instead of using it to do, you know, their job. Or rather, time developers spend doing screenshots is at least as much "wasted developer time" as it is "saved press guy time".
The developers take a screenshot of the work they are working on, while they are working on it to help show their status/progress. They are not spending hours setting up a scene and taking a bunch of screenshots like you would for promotional content. So no it doesn't cost any real time. The developer did not open up a random animation and take a picture of it, which barely would of taken any time in itself, they took a picture of the animation they were currently working on anyways. People seem to be implying that this sort of thing would take a significant amount of time (hours), which is quite ridiculous.
I don't work on video games but I do work on films and we don't commonly take pictures of our works for PR screenshots nor for handoffs within the team WHILE working on it. For the team, we give them everything we have at intervals. For PR you want it to be good shots. You see, there's a difference between what you HAVE and what you want to SHOW. It's a time consuming task to consider just what you want to reveal and what you want to keep hidden for the time being. That's business. Your benefit is what they don't know.
I'm in video games actually, so I'm honestly surprised with how much confidence PandaLover argues here. Not that it matters as much. It goes without saying that if you just walk in to people mid-work and say "Let's show this exact state to everyone", you're getting some pretty bad-looking results. Which is exactly what using working screenshots for promo purposes means.
Thanks for backing me up.