Piet wrote:Rueckkoppler wrote:No, if there's a fault on Nintendos side, it's that they didn't send the dev kits earlier to Playtonic (they are/were very hesitant with that when it comes to indie devs). Unreal from now on & they will get along much nicer. Can't wait for Playtonic to refocus on a new game with consideration of all their previous faults. They're not Comcept and I really think they're willing to learn & improve from this.
Communication is bad indeed, but only in the context of the Kickstarter. They're in every right to keep quiet otherwise. I just hope they don't have serious troubles right now (which might be the case due to the lack of communication and they try to solve this before giving any news). But I don't expect this, the Switch has enough power & is port friendly. Maybe they set themselves some higher standards to polish this thing to run smoothly docked & undocked, which IS additional work. Basically two specs that every Switch dev has to work with.
One of the problems is that they kept saying ('cause they aren't saying anything atm, lol) that it was coming 'soon'. 'Soon' has passed like 10x already.
In my eyes that's just plain lying.
Nothing less, nothing more.
And also, why do you think they will learn from their mistakes? How can you know if they just DON'T COMMUNICATE...
Mistakes in terms of the actual game, which is most important to me. They don’t need to learn to communicate if they won’t rely on Kickstarter supporters in the future who claim news of the development all the time (which they rightfully do in that particular case).
Yes, it was a mistake to say “soon”, but wait. Didn’t they say they “hope to have news soon”? That’s a huge difference. As far as we know, the current status is that they’re not confident enough to give more details on this.
Playtonic wrote:Hello! Because it's been a little while since we last refreshed you on our progress, today we have an update on our efforts to complete Yooka-Laylee for Nintendo Switch.
The Playtonic team has been working tirelessly to bring Yooka-Laylee to Nintendo Switch and we're very nearly there (we promise!) However, we've encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them. Although this has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline.
We understand the frustration that it's taken so long to get the game in your hands but we hope that you understand that we're working as fast as we can and want the game to perform as well as it possibly can on Switch. Once these remaining issues are resolved we hope to finally be able to commit to and share a launch date. Thanks as ever for your patience and please bear with us - we are getting there!
In the meantime, see this page for a sneak peak of how the lizard and bat are looking!
https://www.kickstarter.com/projects/pl ... ts/1997576
As expected, it didn't go smoothly. Same case as it's been since we started whining about the wait: They only share info when confident. And they have issues that have arisen in a short-term, they don't slack of on purpose. And hey, there's even a short clip of the game running on Switch.