FailureFactory wrote:About collect-a-thon, I really dislike this term. If I want to play a game where all I do is collect, I'll get something like Cookie Clicker or play a fetch quest in some rpg. Games like Banjo or Crash have hazards and action, because stuff is meant to be earned. Part of the earning will be collection, but I won't buy a game where collecting is the main thing. People don't love boss fights because there's so much to collect there, I think.
baker_boy0017 wrote:When you build the game from the ground up, bugs tend to pop up as a direct result of something you just changed or added into the coding, giving you a good idea of what exactly the problem is. You then fix it before proceeding, so you don't end up with a chain of bugs. But for porting to other consoles... that process can be much trickier.
FailureFactory wrote:From my experience, porting works best if you build with ports in mind from the get-go. It's a bit like writing a long text on paper, and knowing you'll have to replace certain words with other words later. If you know this from the start, you'll avoid the words or mark the pages they appear on to easily find them later. If you don't, have fun finding them. Considering the Switch appeared mid-development, nobody knew the words in time. This is only part of the problem of course.
baker_boy0017 wrote:I've honestly pondered whether they ought to just try building the game again from scratch. It is true they basically have all of the assets they need, the level designs, and so forth. But I figure that it would be several months of guaranteed development (six+), whereas there is a chance that they could get away with just a month or two by continuing to port. Possibly less.
ShanPen wrote:Do you think maybe they'll have to resort to that eventually, especially since waiting for the update to Unity wasn't the big success they hoped it'd be?
FailureFactory wrote:No, absolutely not. It's more like, you built a house, and then you find out every door is just a tiny bit too small for some reason. And now you need to make them all bigger, which means tearing in walls or at least getting new doors and frames, but it's still much, much better than building a new house.
PandaLover wrote:They are likely facing performance issues. Porting a finished game should not take this long, but getting it to run well can take very little time or quite a long time depending on the situation.
I saw a video analyzing performance for Mario, and what I take from it is that the switch is pretty weak, the the extent that Nintendo had to go to great lengths to get the game to have decent graphics and still perform is quite interesting. YLs graphics are clearly much more demanding than what odyessey has, and I doubt playtonic built the game with anything close to the kinds of performance enchantments nintendo did as they did not have to given the power of xbox and playstation.
baker_boy0017 wrote:I think it MIGHT be more likely that they just cancel the Switch version... which I'm sure they really don't want to do.
baker_boy0017 wrote:I wrote several different possible responses to your reply, but in the end I realized the speculation is just my sad attempt at staying positive about the game
So, let's move the conversation onto something else: how would you guys feel about discovering Rare is making a new Banjo game? Excited? Skeptical? Irritated? How about a full HD remake of Banjo Kazooie?
I'll be honest: as someone who greatly dislikes Xbox and has since his 360 died on him (and other incidences), I would probably consider getting an Xbox One if Banjo were getting the full HD remake treatment. I'm a sucker for nostalgia stuff like that.
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