Gorjo wrote:I was about to say a world where everything is huge, like a house, with Yooka and Laylee being the size of insects or toys, but then I remembered Clive 'n Wrench is going to have just that, so instead I would love to see the opposite: a world where eveything is tiny, specifficaly a city, with Yooka and Laylee as "giants" like Godzilla or King Kong, and the enemies could be themed after tanks, planes and robots.
FailureFactory wrote:Industrial and/or spooky themes rock. Sadly, both were more or less covered with Moody Maze Marsh already, but neither was done in a way that was all that satisfying.
In general, I prefer "manmade place" themes (like Rusty Bucket Bay, Witchy World, Grunty Industries, Clanker's Cavern) and "genre" themes (Mad Monster Mansion, Gobi's Valley, Treasure Trove Cove) over "elemental" themes like "ice", "lava" (sorry Omega) and so on. A manmade place can have many different areas, and a genre can have many different aspects, but an element will always be that. Freezeezy Peak is a good example of an elemental theme (ice) being combined with a genre theme (christmas) to make sure the level has more variety. Glitterglaze Glacier has that little castle subtheme, but just like with Moodymaze Marsh, it's not developed enough to make the level feel like more than "lots of ice" to me.
So, a factory or plant would still be great (could effortlessly be combined with something like a lava subtheme). Or a spooky castle level, e.g. with a frankenstein-y lab. A junkyard level with toxic waste and sewers. And, to repeat what I wrote then, a run-down tourist trap at a grimy lake, with hotel, camping site and roach NPCs.
baker_boy0017 wrote:One world type I've been dying to see in Banjo - and thus now Yooka-Laylee - would be a cowboy themed world. Old west town, railroads, mines - stuff like that. Other than that, I'd like to see generic themes "spiced up," like how Hailfire Peaks had a Roman flare on the fire side (in addition to the juxtaposition of fire and ice together), or like how Mayahem Temple was sort of the generic "green" or "jungle" level, but added in the idea of ancient Mayan civilization. I'd like to avoid just doing another "jungle," "ice," or "swamp" world, as those types of places can get boring very quickly.
ShanPen wrote:What about a farm level? That would give a number of areas to explore: the farmer's house, the barn, the chicken coop, the pig pen, the different paddocks, the tractor etc.
wacky ducky wrote:ShanPen wrote:What about a farm level? That would give a number of areas to explore: the farmer's house, the barn, the chicken coop, the pig pen, the different paddocks, the tractor etc.
That sounds cool but I don't know if they'd be able to give it the right amount of verticality. Maybe if it's a farm themed level that doesn't really look like a real farm.
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