baker_boy0017 wrote:I'm just sick of the hate. How about you guys?
baker_boy0017 wrote:It's ironic, but the troll in this thread basically answered everything for me. It really IS just a bunch of abused twelve-year old boys that need to let some steam off on the internet somehow. Come here man: we'll give you the hug you need. We were teenagers once too, we get how hard it is. It's even OK to cry.
Rueckkoppler wrote:Oh yeah, I remember that Team17 guy on the Steam forums. Ben certainly did his best to make his company and Playtonic look like douchebags.
Mew Mew Psychic wrote:Frankly, I'm just sad that the overwhelmingly negative feedback from every source may have killed the franchise and certainly ruined any chances of Yooka-Laylee ever reaching its full potential.
Yes, the game is flawed but I found it to be a pleasant surprise and better than what I expected. Though I did find myself eagerly awaiting for updates and I do think the game could have been fleshed out a lot more, I found the general feedback to be destructive rather than constructive and when it wasn't, it pointed in a direction I absolutely hated.
Very noticeably, I want to see Yooka & Laylee and their world developed, not the two of them shoved aside for some generic space lady. Or having the setting and plot hooks set up thrown out of the door. Frankly, a "worlds in books" and "literature is creation, literally"-based setting offer almost unlimited potential for both story elements and crazy gameplay stages. And I'd rather not see all of that thrown away.
In particular, I found that most of Yooka-Laylee's best elements is when it broke away from the source material to do its own things. For example, I actually found the idea of simplifying movesets to having two "base" moves that then become the basis of advanced moves to be extremely interesting in pratice. As characters, I actually grew to like Yooka and Laylee a lot more than I expected and found that they worked better when they were allowed to shine rather than ape jokes heard a bajillion times already in the Banjo games.
Gameplay-wise... I am saddened that what little challenge the game had was, except for the last boss, largely cut out of the game. I was just baffled when I spoke to players who whined about the Dark Gem Grotto, revealed that they had given up merely after dying three times... and then see Playtonic cave in to such obviously childish demands.
It just feels that at every turn, this is a game that was punted down and every attempt at constructive criticism or serious discussion of the franchise was put down by the sheer toxicity of the audience. At every turn, I want to try to give feedback that I feel could really help yet, I feel completely drowned out by all of those bashing minor elements.
At every turn, every time I want to share my thoughts on the duo and what could be done with the setting, I feel completely ignored by an audience far more concerned with bashing it because it's not Banjo or because it's not a modern Open World game.
Users browsing this forum: No registered users and 8 guests