The thread title might be a bit confusing, but let me explain what I mean
Something that I've come to really enjoy in video games is not only the soundtracks themselves, but when the developers make creative use of said soundtracks. Old Rare games had good examples of this, such as levels having several variations of the same theme.
For example, there's the Mayhem Temple
music, and then there's the music that plays when you're close to the Kickball Stadium
, which's a variation of that level's theme. Also, Hailfire Peaks having fire
variations. Naturally, there are many other examples, like the underwater themes for each level.
And there are games that take this "creative" use of music to a whole new level, such as the fantastic music levels in Rayman Legends. Here's a very good example of how that game uses the music in accordance with the level design to create a very fun experience: https://youtu.be/olUDhxz58hM?t=19
Another good example of creative sound design is Chibi Robo
. Notice how Chibi's footsteps are actually melodic sounds that make kind of a little tune while he walks. They also change when he walks on a different surface, like the carpet in the video, and there are little tunes that play when does certain actions, like cleaning the floor.
I think it'd be pretty cool if the theme variation in BK and BT was brought back in Project Ukelele. And I'm not saying Playtonic should do exactly
what those games in my examples have done, but I think it'd be pretty awesome if they expanded on their use of music and the role of the music in their game. Heck, the project's name is the name of an instrument, even!
Does anyone else agree? Would you like to see more creative use of music and sounds like this in Project Ukelele?