GildasMagnus wrote:For something like Ukulele, I'm more a fan of occasional, plot-specific bosses, rather than one per level. It adds gravity to the situation and is a better story-telling device.
TrenteR wrote:That are only some examples. And pls go away from BT bosses. Every boss is defeated with eggs.
Bambu wrote:I liked Banjo-Tooie's way of doing bosses more than any other game I can think of playing. The fights could've used more variety than "EGGS!" I guess, but I ADORE having a unique boss that ties into a world's theme at the end of each "level". Also, I like being able to fight them again whenever I want, but that's a different topic I suppose...
(So yeah, I'm just a random lurker who wanted to voice his support for "formal bosses", I'll show more support when the Kickstarter happens. I am very excited for this game, best wishes!)
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