What did people dislike about BK/BT?

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bearbuddy22
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Re: What did people dislike about BK/BT?

Postby bearbuddy22 » Sun Apr 26, 2015 2:13 am

Banjo Kazooie:
-hated re-collecting notes if I died, Rusty bucket , I'm looking at you.
-hated having to enter freez peak and not being able to 100% at first visit, i don't like backtracking.

Banjo Tooie:
-the notes felt pointless and too easy.
-There wasn't a jiggy dance when you got a jiggy, yes it matters to me.
-I didn't like the mumbo side errands, it made it too backtrackish. back and forth, oh I forgot mumbo's thing , now i've got to run back.
-had too much backtracking.
-the quiz at the end wasn't as fun as BK's

These are all pretty minor when compared to my positives list. The backtracking is the worst tho, which unfortunately project Ukulele will have. Hopefully it won't be as tedious.

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DarkTone
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Re: What did people dislike about BK/BT?

Postby DarkTone » Sun Apr 26, 2015 12:53 pm

You lost notes if you died? I know half done puzzles reset, but I don't remember that.

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Scrubber
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Re: What did people dislike about BK/BT?

Postby Scrubber » Sun Apr 26, 2015 1:37 pm

Scrubber wrote:B-K nothing
B-T turning into mumbo was tedious, i don't want supporting cast to be playable. The FPS segments were annoying too. May have been better with a map so as to not keep getting lost.

I've just changed my answer for tooie. At first I said the levels were too big and difficult to navigate. I have changed my mind after recently playing it. Big worlds taking longer to complete = more time I'm getting out of the game so can't be a bad thing. I hate grunties industries though and the DK64 factory level too, I hate world's with several floors, too confusing.

Rilakuma85
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Re: What did people dislike about BK/BT?

Postby Rilakuma85 » Sun Apr 26, 2015 6:53 pm

playing it again a few days ago- the limitations of the N64 with popping up graphics makes collecting a bit more irritating than it should be, though more of an issue on DK64!
Shouldn't be a problem on current gen ;)

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GrayMagicΓ
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Re: What did people dislike about BK/BT?

Postby GrayMagicΓ » Sun Apr 26, 2015 7:57 pm

bearbuddy22 wrote:Banjo Tooie:
-There wasn't a jiggy dance when you got a jiggy, yes it matters to me.

Perfectly understandable, lack of gratification is part of why Assassin's Creed's flag hunting isn't venerated the same way jiggy hunting is in BK.
DarkTone wrote:You lost notes if you died? I know half done puzzles reset, but I don't remember that.

Only in the N64 version, the XBLA version removed this.
DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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DarkTone
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Re: What did people dislike about BK/BT?

Postby DarkTone » Mon Apr 27, 2015 4:17 pm

GrayMagicΓ wrote:
bearbuddy22 wrote:Banjo Tooie:
-There wasn't a jiggy dance when you got a jiggy, yes it matters to me.

Perfectly understandable, lack of gratification is part of why Assassin's Creed's flag hunting isn't venerated the same way jiggy hunting is in BK.
DarkTone wrote:You lost notes if you died? I know half done puzzles reset, but I don't remember that.

Only in the N64 version, the XBLA version removed this.


Wow. Then a shout out to everyone who did it on the 64.

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ottake
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Re: What did people dislike about BK/BT?

Postby ottake » Tue Apr 28, 2015 4:09 pm

not being able to track what jiggies I have and which are the ones I don't. Even if we don't have them specified in the menu because that would be too easy, you should be able to figure out what's done and what isn't. In BK unless you do a thorough sweep on every part of the level or have really good memory, you can't backtrack. Sometimes the stuff you did changed the scenery so you could tell what was "cleared", but sometimes it didn't, I think it should be the standard to give a tangible clue of what's been done and what hasn't been done for every jiggy, it would make backtracking and exploring much less annoying.

John Enigma
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Re: What did people dislike about BK/BT?

Postby John Enigma » Tue Apr 28, 2015 4:52 pm

The better question is, what did people dislike from BK: Nuts N' Bolts?
"INSERT TO F***ING BOX!"

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dotEXE
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Re: What did people dislike about BK/BT?

Postby dotEXE » Tue Apr 28, 2015 5:37 pm

It wasn't Banjo Kazooie.

That should sum it up.
Make the forum great again.

John Enigma
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Re: What did people dislike about BK/BT?

Postby John Enigma » Tue Apr 28, 2015 6:52 pm

dotEXE wrote:It wasn't Banjo Kazooie. AT ALL!

That should sum it up.

Fair enough.
"INSERT TO F***ING BOX!"

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bearbuddy22
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Re: What did people dislike about BK/BT?

Postby bearbuddy22 » Tue Apr 28, 2015 8:02 pm

John Enigma wrote:The better question is, what did people dislike from BK: Nuts N' Bolts?



Hey...I have enough term papers to write during finals, I don't need another.

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supergardie
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Re: What did people dislike about BK/BT?

Postby supergardie » Wed Apr 29, 2015 5:41 pm

bearbuddy22 wrote:Banjo Kazooie:
-hated re-collecting notes if I died, Rusty bucket , I'm looking at you.


Yup, pretty much that. I was replaying Banjo Kazooie recently and enjoying it, and then I got to Rusty Bucket Bay, died a few times because my N64 controllers just aren't good anymore, and then turned the game off and haven't gone back for weeks. I need to collect all the notes (because I'm crazy, maybe), but I hate doing the same thing over and over again.

GrayMagicΓ wrote:
DarkTone wrote:You lost notes if you died? I know half done puzzles reset, but I don't remember that.

Only in the N64 version, the XBLA version removed this.


Is this the excuse to buy an Xbox for which I've been waiting almost fifteen years?

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Scrubber
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Re: What did people dislike about BK/BT?

Postby Scrubber » Wed Apr 29, 2015 9:37 pm

supergardie wrote:
bearbuddy22 wrote:Banjo Kazooie:
-hated re-collecting notes if I died, Rusty bucket , I'm looking at you.


Yup, pretty much that. I was replaying Banjo Kazooie recently and enjoying it, and then I got to Rusty Bucket Bay, died a few times because my N64 controllers just aren't good anymore, and then turned the game off and haven't gone back for weeks. I need to collect all the notes (because I'm crazy, maybe), but I hate doing the same thing over and over again.

GrayMagicΓ wrote:
DarkTone wrote:You lost notes if you died? I know half done puzzles reset, but I don't remember that.

Only in the N64 version, the XBLA version removed this.


Is this the excuse to buy an Xbox for which I've been waiting almost fifteen years?

Banjo-Kazooie and Banjo-Tooie on xbla are stunning. I recommend.

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DarkTone
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Re: What did people dislike about BK/BT?

Postby DarkTone » Wed Apr 29, 2015 10:50 pm

^ And yet, Banjo STILL plays a Game Boy on the save menu.

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Scrubber
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Re: What did people dislike about BK/BT?

Postby Scrubber » Thu Apr 30, 2015 7:03 am

DarkTone wrote:^ And yet, Banjo STILL plays a Game Boy on the save menu.

And there an n64 on tooie.

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DarkTone
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Re: What did people dislike about BK/BT?

Postby DarkTone » Thu Apr 30, 2015 11:45 am

Scrubber wrote:
DarkTone wrote:^ And yet, Banjo STILL plays a Game Boy on the save menu.

And there an n64 on tooie.

Really? I think it's cool, but how come they allowed it?

John Enigma
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Re: What did people dislike about BK/BT?

Postby John Enigma » Thu Apr 30, 2015 12:08 pm

DarkTone wrote:
Scrubber wrote:
DarkTone wrote:^ And yet, Banjo STILL plays a Game Boy on the save menu.

And there an n64 on tooie.

Really? I think it's cool, but how come they allowed it?

That's what I wanna know, too.
"INSERT TO F***ING BOX!"

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Scrubber
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Re: What did people dislike about BK/BT?

Postby Scrubber » Thu Apr 30, 2015 12:42 pm

John Enigma wrote:
DarkTone wrote:
Scrubber wrote:And there an n64 on tooie.

Really? I think it's cool, but how come they allowed it?

That's what I wanna know, too.

The gameboy and n64 console don't actually have a Nintendo logo on so they can do what they want with it. It's cool Microsoft let them keep them in rather than swap them for xbox's. Though there is a copy of nuts and bolts on the desk in Banjo-Tooie.

twosips
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Re: What did people dislike about BK/BT?

Postby twosips » Sat May 02, 2015 10:15 am

I've never been able to play Banjo-Tooie as that frame-rate was so, so horrible. I also couldn't get past the fact that they changed Banjo's voice! That REALLY irked me! What was that about? He went from being jovial and fun to having this deeply gruff annoying grunt. they also took away Gruntilda's rhymes. So much character was lost from the game and i dunno why to be honest.

I loved Banjo Kazooie. I loved how the world's were all beautiful, manageable sized worlds of fun and adventure. I thought from what I played of Tooie it was all a little too big, but thats my opinion.

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Blue
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Re: What did people dislike about BK/BT?

Postby Blue » Sat May 02, 2015 4:03 pm

-Banjo-Kazooie
-Having to recollect notes when you died or had to left a level.(N64 vers.)


Banjo-Tooie
-Canary Mary in Cloud Cuckooland. Good god, my hands still hurt.
-Constantly having to run back in order to switch to Mumbo for something. He was never as fun to play as Banjo or Kazooie.

That's pretty much it.
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