GrayMagicΓ wrote:To me the issue wasn't the quantity of the collectibles, but rather the methods of collecting them. The unmarked backtracking was worse than it was in BT, and having to backtrack to character barrels to get character specific bananas was tedious. If you could use the D-pad to instantly swap characters and either nothing required things from future worlds *or* the only times they'd require it would be clearly segregated from the main segments of the worlds, then the quantity would have been fine.
Also; just make sure you don't make those "collectibles" turn the game into a collect-a-thon because imo that's one of the biggest issues I have with a lot of Rare's classic platformers; the collecting often overshadowed everything else to the point that it felt like that's all you were doing most of the time; collecting for the sake of collecting and sometimes it really felt forced on you. In the best 2D platformers, like SMB3, SMW and Yoshi's Island and in games like Super Mario 64 and Galaxy etc, I never really felt like all the stuff I was collecting was particularly forced or that there was just too much crap to necessarily collect but Rare's games suffered from that quite a lot, so I'd just say to pay particular attention to that aspect.
It's not about just giving those collectables some reason for being there either because that won't make collecting lots of random crap any more fun, especially if there's like ten different types of thing you basically have to collect and lots of them scattered all over the levels. It will still be a collect-a-thon. The fun in the levels shouldn't come from constantly collecting lots of crap but from how enjoyable it actually is to run, jump and play around in the world in and of itself. What is there to do? Where is there to go? What can you interact with? How does it test your skill? How much fun is it fighting/killing the enemies? Can you do things like skill based attacks on multiple enemies in a row by not landing on the ground or rolling through a lot of them in a row etc? How creative and imaginative is it? What secrets are there to discover? Just how much fun can you have in the world, level, platform, enemy and puzzle designs in and of themselves?
Collecting all the trinkets should mostly just be a cool bonus and/or for completionists imo; like collecting coins in Super Mario games basically isn't necessary at all but it's fun where they are placed etc and you even get a small reward for collecting 100 coins, or you potentially get a mini game if you collect enough flowers in a level in Yoshi's Island or you get a bonus level for getting 100% of the collectibles in each world in Yoshi's Island etc. That kind of stuff.
Anyhoo. Keep up the good work and looking forward to seeing how this turns out.
+31 Upvoted in the AMA, when you're returning home drunk from the bar you're at now, be sure to let the community know
Quote: "collectables will not be as 'tedious' as in DK64" Banjo Tooie introduced "note nests" I honestly thought it was a step backwards from "notes" in Banjo-Kazooie. I actually loved DK64 for the many collectables (coins, fairies, bananas, golden bananas) Will "every nook and cranny collectors" be happy with the end result? It adds major replay value.
smashbro596 wrote:also some objectives (like having to beat the entire dk arcade game) were a bit on the tougher side. like... too much so. if dk arcade was gonna be there at all, id rather it be a diversion rather than a requirement to get 102%
dk64 is a great game. but can be frustrating at times. it should not be your first 3d platformer if you are a completionist. banjo kazooie did a much better job.
Spydr Webz wrote:I was never bothered by the collectibles in DK64. Even when I'd pass by something that I couldn't interact with because I wasn't the right character, I didn't mind, probably because I was never in a rush and I liked taking my time with the game, listening to the music and enjoying the layout of the world. I can see how it would be annoying to some people though.
What I REALLY like about DK64 though is the sheer amount of collectibles. I mean, there are a LOT. 201 Golden Bananas, 3,500 regular bananas, 40 blueprints, and dozens of others including Crowns, Keys and Fairies. No matter where you went there was always something to find, and the worlds never felt empty or dry because of that. It also prolonged the game for completionists such as myself... which isn't a bad thing. That's just more game to enjoy.
Users browsing this forum: No registered users and 2 guests