Rueckkoppler wrote: GrayMagicΓ wrote: Rueckkoppler wrote:
Jeez, I'm getting disappointed all over again when I think of the possibilities for a real 3D Mario title on Wii U and what we've got instead
On the contrary, I'm glad we got a real 3D Mario game instead of what we got on the N64, GC, and Wii.
Weird view on things, especially on a forum that centers around an open exploration 3D platformer, but okay, I guess I know where you're coming from. Considering 3D World, it was "kind of" a 3D game (I'd say 2,5D game) and stuck to the classic mechanics with the power up system and the flagpoles like no other 3D Mario game. But there wasn't this feeling of freedom at all, especially in terms of the level design & the moves of the characters... they didn't feel nearly as agile as Mario in Super Mario 64, for example. And that's what I'll always prefer.
Different mechanics for different genres. I wouldn't want temporary power ups (64's caps or everything the Galaxy games threw in) to be in a Banjo style platformer (BK, SM64, etc) or permanent stat boosts (health extensions, inventory expansions, objectively more powerful attacks) in a linear Mario style platformer (1-3, World, 3D Land/World). Part of what makes Mario satisfying is finding better ways of re-clearing content, whether that means jumping off of a flying enemy to reach a safer/faster route or getting to a chain of difficult enemies without getting hit, letting you bypass them with a fire flower (or other power up) from early in the level. Part of what makes Banjo fun is how each level (almost) always is fully accessible without needing to die or exit and re-enter and how the level design (almost) always lets you know that there's something to do next without even checking your totals- you get your jiggy from kiting Conga's oranges, then see Chimpy and get his, then you see the log rise and reach the ledge you fight Conga on. The Banjo styled Mario platformers took the worst of both worlds, provided clunky and arbitrary mechanics, were filled with artificial padding, offered almost no bonuses to make cleaning up the last star of an old level easier, and overall provided disappointingly average gameplay in a series surrounded with amazing entries.