Savage Rodent wrote:I've thought about making a Banjo-Kazooie game with Banjo's Backpack a couple times. Kind of wish they had used Banjo-Tooie's Banjo and Kazooie with all their moves instead.
GrayMagicΓ wrote:Unless they finally fixed it, it can't even work with the base game, let alone custom levels. That's with BK, which is much more well documented than BT, and I'd assume easier to work with (unless BT made camera cues more intuitive for level designers or something). Not hating on it, it's a free product, but I'm glad it's for BK.
Well considering that Banjo Tooie is more bigger than Banjo-Kazooie, at the same time is more complex. But yeah, I wish Banjo's Backpack included items, elements, icons, aesthectics, and other meta stuff from Banjo Tooie and not just Banjo-Kazooie.Savage Rodent wrote:I've thought about making a Banjo-Kazooie game with Banjo's Backpack a couple times. Kind of wish they had used Banjo Tooie's Banjo and Kazooie with all their moves instead.
Brutalikus wrote:I know this is a pretty old post, but I'd like to mention that there is a fan game called Banjo-Dreamie being developed using the Banjo's Backpack mod. The creator has been doing it piece-by-piece for a long time now and I think he is just about finished with it.
Unlike the standard Banjo-Kazooie, Banjo-Dreamie makes you earn everything. If I remember correctly, Banjo couldn't even attack until you find Bottles in the first level. It's an extremely challenging mod, but it's also pretty fairly laid out so you usually feel like it is your own fault when you screw up. The environments are also pretty noteworthy as they tend to have a surrealist quality to them.
I'd highly recommend it if you guys can hunt it down.
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