So long as Playtonic doesn't have a publisher that agrees to finance all their games without gaining the IP in the process, it's better for them that they go to Kickstarter until they can stand on their own feet - thus avoiding the risk of going bankrupt the moment Playtonic makes a financial flop. I doubt that Team 17 would agree to fund games that requires tens of millions of dollars, and the money you make from crowdfunding is nowhere near enough in making AA/AAA games - that and a large portion of the collected money goes to pledge rewards/taxes/various other things which makes the budget for the game even smaller. And while Yooka-Laylee can be made with a small budget, other games that require things such as talented voice actors can not.
Chrysalis_Blossom wrote:Xellos wrote:While a Yooka-Twolee would be nice, or a spiritual successor to Conker and Jet Force Gemini - I would like to see something completely different than either of those games as Playtonic's next game. I hope that after Yooka-Laylee's massive success, they would collaborate with Gory Detail to revive Urchin - from the creative mind of Chris Seavor. The polar opposite of Yooka-Laylee, a very dark and depressing game starring a broken girl as she needs to survive against the unimaginable horrors of her world. It's not everyone's cup of tea, but if you can appreciate depressing games like American Mcgee's Alice that are also thought provoking at the same time, then you can see the potential Urchin has. Playtonic is one phone call away to make this cancelled game a reality, as Chris Seavor still wants to see his project getting released one day.
I would pledge 150 euros to the hypothetical Kickstarter of Urchin, maybe more. That's how much I love this game to see the light of the day.
I never thought about that, but I agree, that'd be amazing. I would also pledge an awful lot of money to make Urchin see the light. I wonder if Microsoft holds the copyright for Urchin - technically it shouldn't, since the game was never released, but I'm not a lawyer, so...
Sadly, Microsoft does own the copyright of Urchin - but there is a way of getting around that legal matter. Chris Seavor only needs to slightly alter the appearance of Lilith the main protagonist, other characters, and change the name of the game to something else than Urchin. See it as a 'spiritual successor' to a game that never materialized.