Gorjo wrote:There was an AMA on reddit yesterday and apparently they have more than one project in mind and they "don't want to limit [themselves] to any genre or size of game", though they haven't gone into details.
When asked if they would consider working with Nintendo in a new DKC title they said "yes". And when asked what Rare games they would like to make spiritual sucessors of, they said Gavin Price would like to do "Jeopardy" or "Jet Force Gemini", Hamish Lockwood would like to do "Diddy Kong Racing", Simon Gerges would like "Blast Corps", and Steve Mayles would like "Grabbed by the Ghoulies".
Obviously these last two questions are to be taken with a grain of salt, there is a huge gap between wanting to do something and getting it done, but at least the possibilities are there.
Personaly I think they should do something very different to Yooka Laylee in genre and gameplay, and original, to show that they can.
Gorjo wrote:Personaly I think they should do something very different to Yooka Laylee in genre and gameplay, and original, to show that they can.
Rueckkoppler wrote:Hard to say, I’d argue that they should immediately start developing a sequel to Yooka, with all the experience and criticism they earned with this. I think they can make a great sequel if they rely on their strengths and streamline a lot of things - while being a bit more confident with what they’re keeping from the old Banjo games and what not.
I'm not so sure that would stand them in good stead as a company - if they immediately pigeonhole themselves as "that company that does those 90s-style 3D platformers", that would be a hard perception to change.
I think it's better if they diversify and show off what they can do with various genres.
Rueckkoppler wrote:You’re probably right. That might be a good way to avoid most comparisons and start fresh. Maybe it’s just the Banjo fan in me that wants a critically acclaimed big 3D platformer right away. It’ll certainly bring some advantages if they do it later, too. Like having a bigger company and more capacities for quality testing. And probably having more time to observe the competitors and come back with their own spin on modern things, like back in the day days.
All good points.
Particularly with regards to QA; from the team listing on the website, it sounds like Lee Jackson was doing it all virtually singlehandedly as the one and only QA tester on a team of 25-ish.
On a game spanning various systems like this one, it'd be a stretch for ANY man to do on his own.
Rueckkoppler wrote:Yeah, they should really reduce the scope of the next game if it brings bigger polish. Whenever I describe Rare to someone, I say that they matched and even surpassed Nintendo's own quality in games.
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