Pgcrooner wrote:One of the things that I felt were somewhat lacking in Yooka-Laylee was a sense of investment in defeating Capital B I feel that the game failed to properly set up what was at stake should the duo fail to Stop Capital B from acquiring all the pagies. Sure, they mention what could happen but we never get to SEE it.
This is so accurate!
I've only played the game once, but I can't even remember what the stakes were, apart from a general something along the lines of "using The One Book to re-write the universe" - but did Capital B ever say what he was going to change the universe to be like if he succeeded? Because if he did, I can't really remember (or was it just about making profits?).
I kept seeing the name "Penny" everywhere in the game so I was convinced there was going to be more to the story that I'd learn about eventually, like some sort of cut scene where we learn that Penny was someone important to Capital B who died/disappeared/left him/etc and that he was going to re-write history so he could see her again, or something like that - maybe he was rejected by this "Penny" years ago because she thought he was too poor, and so ever since he has worked his way up to become this crazed business man obsessed only with profit, and so he wanted to use The One Book to turn everything to profit to prove her wrong and/or win her back. I thought there'd be SOME sort of explanation to justify all the trouble that he was going to, to get The One Book and to prevent Yooka and Laylee from stopping him. But as I made my way through the game, there was no extra story element uncovered.
So I thought SURELY when I went to face Capital B for the final boss fight, that there'd be more story uncovered then, but alas there wasn't that much more revealed. The game lacked a "Game Over" cut-scene to make you feel like there was a reason to not want to fail, like the great cut-scene from Banjo-Kazooie where we see what happens to Tooty if we don't rescue her. Hopefully they'll up the "urgency" in future games to make us feel more invested in the story, and I think something like a Banjo-Kazooie styled "Game-Over" cut-scene could greatly help with that.
(Just letting it be known that I still loved the game and enjoyed playing it very much, so anything I write in these forums is meant as constructive criticism only, in the hope that Playtonic's next game will be even better).
Also Pgcrooner I really like your story idea for a sequel! Though about having to learn the moves again, rather that Yooka and Laylee losing them due to the re-write, could it also be plausible that Trowser - being the dodgy salesman he seems - has actually revoked their moves and when they question it, he refers them to some very
fine print on their sales contract saying the moves were only valid for the reality/world/dimension they were originally purchased in, and that if they want those moves again they have to re-purchase them in this