Developer Commentary videos! (UPDATED!)

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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Daley_Kong
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Developer Commentary videos! (UPDATED!)

Postby Daley_Kong » Mon Nov 05, 2018 11:41 am

Good morning, Playtonic forums, I hope you've had an ace weekend.

Anyway, let's get down to business. 8-)

We're now starting work on our Developer Commentary videos. We'll be kicking off the journey in Tribalstack Tropics, the very first world you encounter.

We'd love to answer some community questions relating to this world, so if you have anything you'd like to ask, drop your question in this thread.

I can't guarantee answers to every question, as we are asking across all our social media pages too, but we will do our best to feed you as much delicious information as possible!

Have a good one!


[UPDATE]
Now seeking questions based around Glitterglaze Glacier and would appreciate if you can add them to this thread.

Daley Kong

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Xellos
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Re: Developer Commentary videos!

Postby Xellos » Mon Nov 05, 2018 1:27 pm

What was the reason to not include a game over cutscene where you're getting trapped within the book world you are currently in, or a different cutscene for the hub world if you select 'quit game' in the pause menu like in Donkey Kong 64?

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Gorjo
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Re: Developer Commentary videos!

Postby Gorjo » Mon Nov 05, 2018 4:50 pm

Did you always intend to give the first world a setting like this?

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Tek
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Re: Developer Commentary videos!

Postby Tek » Mon Nov 05, 2018 5:26 pm

How far into this levels development and the games development in general was Shovel Knight added into this level? Did the mission you do for Shovel Knight in this level already exist in some form before he was added in, or was it all added in after he was?

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Re: Developer Commentary videos!

Postby wacky ducky » Mon Nov 05, 2018 5:34 pm

Did the verticality of this level incentivize making the flight powerup?

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Omega
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Re: Developer Commentary videos!

Postby Omega » Mon Nov 05, 2018 5:39 pm

What was the hardest part of making this world?

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Taylor
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Re: Developer Commentary videos!

Postby Taylor » Mon Nov 05, 2018 7:34 pm

Were there any scrapped ideas for this world that you really liked, but ultimately couldn't include for whatever reason?
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KremlingKuthroat19
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Re: Developer Commentary videos!

Postby KremlingKuthroat19 » Mon Nov 05, 2018 10:53 pm

I saw on Beta64's video on Yooka-Laylee that Tribalstack Tropics had a version of the stage that took place at night, but was scrapped. Do you plan on adding a day/night cycle in future games?

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rocho
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Re: Developer Commentary videos! (UPDATED!)

Postby rocho » Tue Nov 20, 2018 4:18 pm

Glitterglaze Glacier question:

Why didn't any character or area in this world have any reference to a christmas theme?


And I think time could have olayed a major rol on thia one but. Why are there not ao much NPC'S in this world? It would have been nice to see out of place characters dealing with the cold like the Aliens in Banjo-Tooie.

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Re: Developer Commentary videos!

Postby ShanPen » Wed Jan 09, 2019 5:55 am

Xellos wrote:What was the reason to not include a game over cutscene where you're getting trapped within the book world you are currently in, or a different cutscene for the hub world if you select 'quit game' in the pause menu like in Donkey Kong 64?


They mentioned you and your question in the newest video! :)

Here's the link to the time your question appears in the video for you or anyone else interested:
https://youtu.be/QqqL9l5gs44?t=1133

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Taylor
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Re: Developer Commentary videos! (UPDATED!)

Postby Taylor » Wed Jan 09, 2019 8:31 pm

Always interesting to find out what goes on behind the scenes!

My ears perked up when Gavin was talking about what they'd do differently next time.
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Xellos
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Re: Developer Commentary videos!

Postby Xellos » Sun Jan 13, 2019 10:49 pm

ShanPen wrote:They mentioned you and your question in the newest video! :)

Here's the link to the time your question appears in the video for you or anyone else interested:
https://youtu.be/QqqL9l5gs44?t=1133


I appreciate Gavin's honesty and the answer he gave me, though I did wonder why he didn't bother to fact-check when he started to talk about game budgets. Because if he had done that, he would've realized I already understood that Yooka-Laylee had a small budget and that a large portion of the money raised on Kickstarter goes to pledge rewards, taxes and various other things. I guess he never saw this post I made years ago, or just forgotten about it, since we know he does occasionally read the forums when he has the time for it.

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Re: Developer Commentary videos! (UPDATED!)

Postby LancerEagle » Tue Jan 15, 2019 7:20 pm

Saw the call go out for Moodymaze Marsh questions on Twitter, but I don't have an account so I'll ask it here: The jack-o-lanterns littered around Moodymaze's Grand Tome and the start of the level hint that the aesthetic will be a blend of Bubblegloop Swamp and Mad Monster Mansion, but the other 98% of the level is pure swamp. Were there plans for more spooky/Halloween-y content that got cut for deadline/budget reasons, or were the jack-o-lanterns just a red herring?


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