Interesting tidbit from Y-L 2-year article

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
LancerEagle
Posts: 16
Joined: Sun May 22, 2016 7:17 pm

Interesting tidbit from Y-L 2-year article

Postby LancerEagle » Fri Apr 12, 2019 1:37 am

"We know you’re eager to hear all about what’s next for us, but we aren’t ready to violate our NDAs just yet."

Last time Daley mentioned an NDA I assumed she had signed one herself with the management of Playtonic since she is the most customer-facing employee of the company, but this sounds like something that the whole of Playtonic has going on with some outside organization, which raises two very interesting questions:

1. What outside intellectual property or properties is Playtonic working with that would make such an NDA necessary?

2. Why is it 500% definitely Banjo-Kazooie? ;) :D

Piet
Posts: 767
Joined: Tue Mar 31, 2015 9:31 am

Re: Interesting tidbit from Y-L 2-year article

Postby Piet » Fri Apr 12, 2019 6:56 am

LancerEagle wrote:Why is it 500% definitely Banjo-Kazooie? ;) :D

If this is true... I'll poo-poo my pants. O and... I'm being serious.

Edit:
No, no, no. I didn't type 'poo-poo'. I did type 'sh1t', where '1' = 'i'.

:P

User avatar
rocho
Posts: 373
Joined: Sat Mar 14, 2015 8:36 pm

Re: Interesting tidbit from Y-L 2-year article

Postby rocho » Fri Apr 12, 2019 9:14 pm

I wouldn't say it is Banjo-Kazooie BUT imagine if Playtonic comes up with a nice racing game a la Diddy Kong Racing AND Rare let's them use Banjo as a selectable character?

I could totally see that being a possibility as it would be a guest in another game similar to its Minecraft appearance.

I guess that would be a nice way to test waters on a Playtonic x Microsoft collab.

Edit: I guess the only problem could be Playstation on this but who knows I'm just daydreaming

User avatar
Taylor
Posts: 1765
Joined: Sat Mar 14, 2015 5:05 pm
Location: Forum Moderator

Re: Interesting tidbit from Y-L 2-year article

Postby Taylor » Sat Apr 13, 2019 2:21 pm

I don't want to let anyone down, but I'm pretty sure it's common practice for staff to sign an internal NDA. This would mean Daley and most of the other devs would have signed a Playtonic NDA just as standard procedure, having nothing to do with any third party franchise.

Alternatively, Team 17 is their publisher, so they may also have some control over what is and isn't revealed.
Taylonic Ltd.

User avatar
bigfanofoldrare
Posts: 95
Joined: Mon May 02, 2016 8:36 pm

Re: Interesting tidbit from Y-L 2-year article

Postby bigfanofoldrare » Tue Apr 16, 2019 6:47 pm

i don't know if you guy know about this :

https://www.geek.com/games/cuphead-on-s ... e-1779310/

nintendo and microsoft are kinda together now.. this news is a good thing if we want a banjo 3 .

User avatar
Scrubber
Posts: 1427
Joined: Wed Mar 18, 2015 8:33 pm

Re: Interesting tidbit from Y-L 2-year article

Postby Scrubber » Thu Apr 18, 2019 6:13 am

NDAs are typical practice in gaming and can be used in internally without any other companies been involved.

Also, I wouldn't want this team making Banjo-Kazooie. They dont have what it takes. I'd rather them make new games of their own.

User avatar
ShanPen
Posts: 321
Joined: Mon Jun 06, 2016 3:16 pm
Location: Australia

Re: Interesting tidbit from Y-L 2-year article

Postby ShanPen » Thu Apr 18, 2019 9:46 am

Scrubber wrote:Also, I wouldn't want this team making Banjo-Kazooie. They dont have what it takes. I'd rather them make new games of their own.


I think they do have what it takes, especially if they had the money and technical support that a big company like Microsoft could provide.

Because in all the Yooka-Laylee Developer Commentary videos where fans asked them stuff like “Why didn’t you do...?” Or “Why wasn’t ... like it was in Banjo-Kazooie?”, their answer was always “We wanted to, but we ran out of time/budget”.

Which actually made me quite sad because imagine how much better their first game could have been if they had more resources? Generic, souless games like the millionth Call Of Duty get huge resources devoted to them, but these Playtonic guys who have an actual passion for making games have to do so with a small (in game terms) budget.

It must have been hard for them to want to do so much more but not be able to (especially for the guys who came from RARE in its glory days who were used to working at a studio with much bigger budgets). It really makes me appreciate what they did achieve with such a small budget.

User avatar
Scrubber
Posts: 1427
Joined: Wed Mar 18, 2015 8:33 pm

Re: Interesting tidbit from Y-L 2-year article

Postby Scrubber » Fri Apr 19, 2019 8:03 pm

ShanPen wrote:
Scrubber wrote:Also, I wouldn't want this team making Banjo-Kazooie. They dont have what it takes. I'd rather them make new games of their own.


I think they do have what it takes, especially if they had the money and technical support that a big company like Microsoft could provide.

Because in all the Yooka-Laylee Developer Commentary videos where fans asked them stuff like “Why didn’t you do...?” Or “Why wasn’t ... like it was in Banjo-Kazooie?”, their answer was always “We wanted to, but we ran out of time/budget”.

Which actually made me quite sad because imagine how much better their first game could have been if they had more resources? Generic, souless games like the millionth Call Of Duty get huge resources devoted to them, but these Playtonic guys who have an actual passion for making games have to do so with a small (in game terms) budget.

It must have been hard for them to want to do so much more but not be able to (especially for the guys who came from RARE in its glory days who were used to working at a studio with much bigger budgets). It really makes me appreciate what they did achieve with such a small budget.

Fair enough. I should watch those sometime.


Return to “Yooka-Laylee”

Who is online

Users browsing this forum: No registered users and 1 guest

cron