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by Bingo675
Sun Aug 07, 2016 5:05 pm
Forum: Yooka-Laylee
Topic: Let's Talk Swimming
Replies: 57
Views: 8392

Re: Let's Talk Swimming

Hard to learn, no. Hard to control, most definitely. Trying to use warp pads in Jolly Rodger Bay, for example, was absolutely infuriating and involved a good deal of shouting at Jam Jars for being able to tell I wanted to warp but not warping me (dumb mole). Similarly, Rusty Bucket Bay's turbine ji...
by Bingo675
Sun Aug 07, 2016 7:14 am
Forum: Yooka-Laylee
Topic: Let's Talk Swimming
Replies: 57
Views: 8392

Re: Let's Talk Swimming

I highly preferred Kazooie's swimming states to Yooka Laylee, navigating water space with a stick and only the stick (holding forward to move) felt awkward and it felt like I was fighting 20+ years of instincts taught to me by many games. I'd very much prefer it if they went back to Kazooie/Tooie s...
by Bingo675
Wed Aug 03, 2016 12:34 am
Forum: Yooka-Laylee
Topic: Let's Talk Swimming
Replies: 57
Views: 8392

Re: Let's Talk Swimming

As some have mentioned, I agree that there can easily be a middle ground in the form of continuing to have buttons to ascend/descend, while also having a button to hold or tap rhythmically to go faster. I don't think that that's overly complicated for new players either. EDIT: Actually, let's throw ...
by Bingo675
Tue Aug 02, 2016 10:48 pm
Forum: Yooka-Laylee
Topic: [ISSUE] No Sound or Music in Toybox
Replies: 5
Views: 1162

Re: [ISSUE] No Sound or Music in Toybox

Also had this issue on Linux using my buddy's desktop. I can get the specs from him later. Edit: OS: ArchLinux CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz (8 cores) GFX: NVIDIA Corporation GK106 [GeForce GTX 660] <- audio was passed through this videocard Ram: 16 GB HDD: 4 x (250GB Western Digita...
by Bingo675
Tue Aug 02, 2016 10:40 pm
Forum: Yooka-Laylee
Topic: List 'o Ideas
Replies: 315
Views: 90778

Re: List 'o Ideas

Not sure if this is the place to post this: I just had a suggestion about utilizing the already functional fixed, overhead camera in more areas, primarily those that require platforming with the threat of death. A perfect example in the Toybox are the two floating blocks that act as a bridge between...

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