I think it would be interesting. The idea of going inside a body seems interesting for me for some reason. Haha I'm not so sure if it should be a whole level though because I don't know if I'm used to it that way with only the possibility of only having little amounts of levels in the game, but I wo...
Rude? You're just stating your opinion, how could I interpret that as rude? :P Anyway, I think that is what this is. Preferrance based on opinion. I truly loved Super Mario Galaxys' art style. Didn't feel that plastic to me ^^ I'm sure that in the end they will come up with a solution that adresses...
Edit: my concern here is that people are afraid of change, letting nostalgia talk more in this case. Sticking to everything that was once great. Truly, have trust in Playtonic and have faith in the n64 shader mode. I don't mean to be rude, and I hope my reply doesn't come out as rude.. If so, then ...
There was just one problem: At the end area of the game, you were not allowed to go back to any previous areas. :( I have a seperate save file just before that moment so I could go back and chill in some of the other places. ;) Yeah, that's a way to avoid that problem. :) Though I still think they ...
A space world (especially a spaceship area <There I go again with the man-made construction!) would be very cool. Banjo Kazooie or Tooie never actually did that before. :) - I will not count N&B. Though, Banjo Tooie had a 'fake' space area in WitchyWorld but wasn't a whole level or even real may...
Not a fan of the muted colors of factory levels. Grunty Industries was the only level in Banjo Tooie I didn't like because of how dull it looked and how disorienting the level design was. That said, machinery does offer some great platforming opportunities. Maybe a factory level with lots of color ...
I did enjoy Frantic Factory, but I don't think the enjoyment came from the 'factory' theme. Frantic Factory is a toy factory and it was those toy parts that made the level fun for me. The music also had creepy wind-up toy sounds which added to the whole atmosphere. A plain old factory -- let's say ...
I apologize if this is mentioned similar, but would anyone want a factory world similar to the factory levels from Banjo Tooie, and Donkey Kong 64 ? Personality a factory sitting around in some mountain or forest. :) And I really seem to like factory levels too, especially Banjo Tooie's factory leve...
I'm assuming the OP means something like Skyrim open world, or at least the Zelda Ocarina of Time - Hyrule Field ways. This game is already open enough for me, and I really want valleys and some restrictions in some places like I think some are wanting. I think this game offers that, though, I have ...
A thousand times yes! This would be the best idea ever personality. The game A Hat in Time is actually making one maybe, and I think you can make anything you want. I don't believe they're making any "easy editor" for the game. The game will have Steam Workshop which will make installing ...
A thousand times yes! This would be the best idea ever personality. The game A Hat in Time is actually making one maybe, and I think you can make anything you want. Depending how they make it, it may be very hard, but: ♦It helps you learn how to model and such - That's how I grew up sometimes with R...
In no way it's bad to use samples - it can sound pretty good of course. And that "perfectness" of sampled music was something that definitely contributed to the music of the N64 era. But let's face it: Sticking to this style of music is a personal preference which is driven by pure nostal...
more exploration elements I'd actually argue that it needed fewer; having to go through empty levels to reach missions was just padding. Selecting them from a menu would have done the job just fine. I think I understand, though, while they were empty, I kind of liked to explore and have freedom too...
I was thinking platformer, but I noticed that should be off of here in the thread. xD Well as a spin-off , not counting as a real Banjo game, perhaps they could of added more areas, have the areas more alive and less empty, have a more natural design in some levels, more exploration elements (<Is th...
Not all Orchestral feel more magical though. For example: Grant's music for this game sounds amazing, and I couldn't stop listening to it. If an Orchestral were to replace it, and replaced every calm and catchy thing with rough , and more less perfect patterns , then I would of lost all the magic an...
I'm personally really excited to see all the different world themes! Thus far we have the Green Tropical level, the Cave level, and the concept art for the Snowy level and Swamp level. Do these levels have names yet? The cave "level" could very well be a segment of the jungle level, a la ...