[Stretch Goals] Update: £2 Million Stretch Goal funded!

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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dotEXE
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby dotEXE » Fri Jun 26, 2015 11:48 am

Last edited by dotEXE on Fri Jun 26, 2015 4:35 pm, edited 3 times in total.
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Salty Joe
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby Salty Joe » Fri Jun 26, 2015 3:09 pm


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dotEXE
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby dotEXE » Fri Jun 26, 2015 4:19 pm

Direct experience in IT and programming, the computer science industry if you will, yes. I develop a core internal system for a fortune 50 company. A degree in "game development" will get you nowhere but the game's industry, if it even gets you there. Most of the famous "star game developers" you know have no degree, or just a degree in computer science. A degree that reads "Bachelor of Arts, Game Development" will most likely land you in QA for a decade, and then maybe on some low-ranking projects if you get lucky. Then at 35~40 when it all didn't work out and you're not developing Halo 10, you've got a degree that goes nowhere.

A degree in Computer Science on the other hand will teach you every single thing a degree in "game development" will, and a LOT more. Primarily transferable skills that will apply to any job in IT from QA to systems architecture (with experience). With this degree you can still pursue game development, and if it doesn't work out you can just as easily go work for any number of tech companies.

Alternatively, you can start out as a programmer right out of college making $75,000 annually and develop an indie game in your free time, or you can start as QA making $8.50 an hour. You're probably not thinking about buying a house or retirement yet, but having those things squared away at 24 is a great weight off your shoulders.

Edit: As a side-note, art is actually an easier way to get into the games industry, but the AAA studios will treat you worse than trash.

Edit 2: Here's a whole thread mirroring these statements - http://www.reddit.com/r/gamedev/comment ... _worth_it/

Take CS, if game design doesn't work out you can still afford to live after.

More: http://www.gamedev.net/page/resources/_ ... idea-r3527
More: http://www.gamasutra.com/blogs/BriceMor ... rth_It.php
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Razer8
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby Razer8 » Fri Jun 26, 2015 11:55 pm

*To be updated*

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dotEXE
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby dotEXE » Sat Jun 27, 2015 12:06 am

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Salty Joe
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby Salty Joe » Sat Jun 27, 2015 12:08 am


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DarkTone
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby DarkTone » Sun Jun 28, 2015 12:43 pm

...

Anyway, glad the goals were met .

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Xellos
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby Xellos » Sun Jun 28, 2015 1:20 pm

You and me both. Also, I'm requesting a thread lock - since the Kickstarter for Yooka-Laylee has ended.

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dotEXE
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Re: [Stretch Goals] Update: £2 Million Stretch Goal funded!

Postby dotEXE » Sun Jun 28, 2015 1:26 pm

Second
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