64-bit Edition

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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DarkTone
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Re: 64-bit Edition

Postby DarkTone » Tue Nov 24, 2015 8:15 pm

THIS is how you bump a thread.

Glad to see an update.

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CyanideInsanity
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Re: 64-bit Edition

Postby CyanideInsanity » Wed Nov 25, 2015 1:32 pm


Anna
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Re: 64-bit Edition

Postby Anna » Wed Nov 25, 2015 4:35 pm

No, not all Xbox owners are dudebros who love grey-and-brown PvP FPSes. Please feel free to quit stereotyping now.

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GrayMagicΓ
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Re: 64-bit Edition

Postby GrayMagicΓ » Wed Nov 25, 2015 9:45 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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rocho
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Re: 64-bit Edition

Postby rocho » Thu Nov 26, 2015 6:13 am


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Xellos
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Re: 64-bit Edition

Postby Xellos » Thu Nov 26, 2015 1:30 pm

I must admit that the 64-Bit Edition is nice to have as a collectors item, but asking €476 was a bit too much for me to justify buying it right away. Maybe Playtonic Games will sell the remaining units that they offered on Kickstarter in their merchandise store (for a lower price) in the future? Assuming, of course, if there ever will be one that is.

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karashata
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Re: 64-bit Edition

Postby karashata » Fri Nov 27, 2015 3:26 am


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Xellos
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Re: 64-bit Edition

Postby Xellos » Fri Nov 27, 2015 2:23 pm

Yeah, that's almost a given, but it would be a nice gesture from them if they sold the last 75 units as merch items. I doubt they're going to convert the N64 carts into flash drives all by themselves, it's more likely... No, wait, scratch that. It's obvious that they're going to outsource it to a company who's in the business of making them. Same as the rest of the physical backer rewards.

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karashata
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Re: 64-bit Edition

Postby karashata » Fri Nov 27, 2015 10:38 pm

Assuming they managed to source 700 N64 carts and convert them all to flash drives, they'd only actually have 48 left over after all of the Kickstarter rewards are taken care of, since it's not just the 64-bit edition tier that receives them. The £675 and higher tiers also receive flash drives according to the reward matrix on the campaign page.

Just sayin'.

Don't get me wrong, I know Playtonic aren't handling the conversion of the carts to flash drives themselves, but unless I'm mistaken they are/were responsible for sourcing them, and I can't imagine it would be an easy feat to source over 600 decent condition N64 carts from anywhere.

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Xellos
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Re: 64-bit Edition

Postby Xellos » Sat Nov 28, 2015 3:44 pm

Not quite. There were 700 64-Bit Editions for the £340 tier, plus an additional 45 units included in the higher tiers. In total, 745 units were offered in the Yooka-Laylee Kickstarter campaign. Which, if we count the £675 and higher tiers, leaves us with only 93 units remaining. That's assuming if they already would've obtained the N64 cartridges in the event that 745 backers would have pledged for it. Not waiting till the Kickstarter ends, and then go finding the required amount of carts that were sold. Leaving nothing left to be sold as merch items.

You said in your previous post; "I don't know how they're going about having the carts they sourced turned into flash drives". Thus, I presumed you didn't know that they would outsource it to another company who's converting those carts into flash drives. Heh, I agree that finding 745 mint N64 cartridges would've been a pain in the arse for Playtonic.

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karashata
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Re: 64-bit Edition

Postby karashata » Sat Nov 28, 2015 7:08 pm

I suppose it's possible they may have sourced some of the carts they would ultimately need prior to the Kickstarter campaign ending, but it seems more likely they would have waited for it to end to see how many they would ultimately need. The fact they had to add to the 64-bit edition tier *twice* to cover the demand for it certainly suggests they weren't planning for as many of them to go or as quickly as they did, and some of the updates during the campaign regarding that tier suggested they hadn't already sourced any carts yet when they opened up more rewards for that tier.

I might have better phrased it "I don't know who they're going to to have the carts converted", considering I'm not familiar with anyone that does such a thing. At the very least I know they wouldn't be doing it themselves, since they're working on the game.

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DarkTone
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Re: 64-bit Edition

Postby DarkTone » Sun Nov 29, 2015 1:43 pm

Green carts for backers, grey for the rest.

But seriously, if they sell these for less, those who chose the higher tiers may be upset.

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rocho
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Re: 64-bit Edition

Postby rocho » Sun Nov 29, 2015 3:10 pm



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