Running out of Stretch Goals, let's make new ones

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
Jneal57
Posts: 15
Joined: Sat Mar 14, 2015 8:33 pm

Running out of Stretch Goals, let's make new ones

Postby Jneal57 » Sat May 02, 2015 2:15 am

As of this very moment, we only have two goals left.

some would be fine with no more stretch goals after those last two...BUT NOT ME!


so let's make some new stretch goals to do.
Last edited by Jneal57 on Sat May 02, 2015 2:23 am, edited 1 time in total.

User avatar
dotEXE
Posts: 1421
Joined: Sat Mar 14, 2015 5:16 pm

Re: Running out of Stretch Goals, let's make new ones.s

Postby dotEXE » Sat May 02, 2015 2:19 am

3 Million (or 5?) - small second team to start Playtonic's second title. :P Development starting January 2016.
Make the forum great again.

oldtimer
Posts: 6
Joined: Fri May 01, 2015 10:47 pm

Re: Running out of Stretch Goals, let's make new ones

Postby oldtimer » Sat May 02, 2015 2:33 am

Guaranteed support for high frame rates and Anti-Aliasing and 4K resolutions. 144,120,75,60 all supported please! Then you may have my money! :)

User avatar
travisschultz95
Posts: 192
Joined: Mon Mar 16, 2015 6:16 pm

Re: Running out of Stretch Goals, let's make new ones

Postby travisschultz95 » Sat May 02, 2015 2:37 am


User avatar
dotEXE
Posts: 1421
Joined: Sat Mar 14, 2015 5:16 pm

Re: Running out of Stretch Goals, let's make new ones

Postby dotEXE » Sat May 02, 2015 2:41 am

Agree there. Especially on the 4K lmao
Make the forum great again.

notdog1996
Posts: 34
Joined: Sat Mar 21, 2015 2:00 am
Location: Quebec

Re: Running out of Stretch Goals, let's make new ones

Postby notdog1996 » Sat May 02, 2015 2:42 am

Physical console release. I don't know how much it would be, but that's something I really want. Also, more worlds.

User avatar
travisschultz95
Posts: 192
Joined: Mon Mar 16, 2015 6:16 pm

Re: Running out of Stretch Goals, let's make new ones

Postby travisschultz95 » Sat May 02, 2015 2:48 am

I would also like a physical console release, and that full orchestra score that was hinted at.
I know physical release is expensive, but they would just send them out directly right? Not sell them in Wal-Marts or Targets? Would that make it cheaper? I don't know enough about it.

elektrixx
Posts: 2
Joined: Sat May 02, 2015 2:45 am

Re: Running out of Stretch Goals, let's make new ones

Postby elektrixx » Sat May 02, 2015 2:50 am

Speedrun leaderboards, photo mode, DLC, mod support on PC, splitscreen or online co-op.

A version that runs on an N64 emulator?

A special "eyes mode" where every model has eyes attached.

It's like DK mode, but "YL Mode".
Last edited by elektrixx on Sat May 02, 2015 2:56 am, edited 2 times in total.

oldtimer
Posts: 6
Joined: Fri May 01, 2015 10:47 pm

Re: Running out of Stretch Goals, let's make new ones

Postby oldtimer » Sat May 02, 2015 2:50 am

Last edited by oldtimer on Sat May 02, 2015 2:59 am, edited 2 times in total.

elektrixx
Posts: 2
Joined: Sat May 02, 2015 2:45 am

Re: Running out of Stretch Goals, let's make new ones

Postby elektrixx » Sat May 02, 2015 2:54 am

4K resolutions will happen on PC with or without Kickstarter's help.

Committing to it on consoles (if it's even possible, don't think so) is just a delay and or/broken promise waiting to happen.

That is, unless you like your game running at 9FPS.

User avatar
Preston
Posts: 89
Joined: Mon Apr 06, 2015 11:57 pm

Re: Running out of Stretch Goals, let's make new ones

Postby Preston » Sat May 02, 2015 2:58 am

Mod support on pc, more worlds, online co op and multiplayer, and uhhhh maybe unlockable accessories for the characters.

John Enigma
Posts: 476
Joined: Sat Mar 14, 2015 5:05 pm

Re: Running out of Stretch Goals, let's make new ones

Postby John Enigma » Sat May 02, 2015 2:59 am

If there is a stretch goal from the ratio between 1,100,000 to 1,250,000 GBP's, I want that stretch goal to be that Playtonic makes this game for both the New Nintendo 3DS* and the PlayStation Vita.

*If the Unity Co., decides to release the freakin'/bloody New 3DS build for Unity 5 later this year.
"INSERT TO F***ING BOX!"

Burn_Victim
Posts: 7
Joined: Fri May 01, 2015 7:13 am

Re: Running out of Stretch Goals, let's make new ones

Postby Burn_Victim » Sat May 02, 2015 3:16 am

More worlds? More content? Being able to play as a washing machine, and if there isn't a world planned like this already, a click-clock woods style world.

ninpc
Posts: 6
Joined: Fri May 01, 2015 10:49 pm

Re: Running out of Stretch Goals, let's make new ones

Postby ninpc » Sat May 02, 2015 3:35 am

mod support , virtual reality support for occulus, vive, morpheous vr headsets. of course with vr 90-120 stable fps support and dx12 4k support for pc and vr for sli/crossfire users and just for fun n64 controller support for pc

Jneal57
Posts: 15
Joined: Sat Mar 14, 2015 8:33 pm

Re: Running out of Stretch Goals, let's make new ones

Postby Jneal57 » Sat May 02, 2015 4:16 am

more Play Tonics with random and wacky effects

User avatar
GrayMagicΓ
Posts: 1072
Joined: Thu Mar 19, 2015 5:16 pm

Re: Running out of Stretch Goals, let's make new ones

Postby GrayMagicΓ » Sat May 02, 2015 4:40 am

I'm REALLY hoping for online multiplayer, right now it's local only.
DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

Jneal57
Posts: 15
Joined: Sat Mar 14, 2015 8:33 pm

Re: Running out of Stretch Goals, let's make new ones

Postby Jneal57 » Sat May 02, 2015 5:00 am


Simion32
Posts: 14
Joined: Mon Mar 23, 2015 1:34 am

Re: Running out of Stretch Goals, let's make new ones

Postby Simion32 » Sat May 02, 2015 5:08 am

From what I can tell after reading around, the game is currently only considered to be a digital download for consoles.

I would absolutely love to see all of the home console versions, perhaps even PC, given a physical in-stores release with box, disc, and manual that we can go and buy. (And as for such a PC release, I can say that requiring internet access for the game to work may or may not be a detriment to the amount of customers.)

Even the very high stretch goals are likely to be met, and if this hasn't already been suggested it should have been.

That's my 2¢.

Jellyfunk
Posts: 558
Joined: Sun Mar 15, 2015 3:00 am

Re: Running out of Stretch Goals, let's make new ones

Postby Jellyfunk » Sat May 02, 2015 5:08 am

-More lush animations, more animators

-Live Orchestral Soundtrack.

-More NPC and Enemy variation.

-More mini-games to vary gameplay

oldtimer
Posts: 6
Joined: Fri May 01, 2015 10:47 pm

Re: Running out of Stretch Goals, let's make new ones

Postby oldtimer » Sat May 02, 2015 5:56 am

I just had a thought about this when someone said they wanted multiplayer and co-op i thought about the same engine and characters but a shameless rip off from Mario Kart 8. Seasons, DLC's, Prizes and characters of the same quality and charm as Banjo & Kazooie and Yooka and Laylee. Drool...


Return to “Yooka-Laylee”

Who is online

Users browsing this forum: No registered users and 7 guests

cron