MIDI-Music-Option?

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
Jellyfunk
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Re: MIDI-Music-Option?

Postby Jellyfunk » Mon May 04, 2015 3:43 am

But Banjo didn't use compressed music, it used samples. Over compressed music can still get that N64 sound but it won't be like Banjo's music.

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travisschultz95
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Re: MIDI-Music-Option?

Postby travisschultz95 » Mon May 04, 2015 3:45 am

Yeah it would be a lot more than compressing music...
And why would an "audiophile" want that?
Don't you like a variety of high quality instruments?

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lavamario
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Re: MIDI-Music-Option?

Postby lavamario » Mon May 04, 2015 4:06 am

In this case, if you have an ear that gets off on focusing in on the crunchier 64-bit sound, I suppose you would be one such audiophile. Although perhaps that's the wrong word.
And of course I like what's been shown so far. I've already explained why one might have a preference for a lower qualtiy option given the lower quality graphics.

As for the samples, that simply isn't an option? If not, as long as what you say it about getting the N64 sound is achieved, then I still see it as being a worthy endeavor for the few who might want it.

Jellyfunk
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Re: MIDI-Music-Option?

Postby Jellyfunk » Mon May 04, 2015 5:09 am

It's one of those things where people go "Yeah that's interesting" Then instantly switch back to the orchestrated soundtrack.

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Taylor
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Re: MIDI-Music-Option?

Postby Taylor » Mon May 04, 2015 5:13 am

The only time a midi-music option would be cool was if they remixed the tracks into a special arrangement, like a hard-to-find "Music Pagie" that unlocked an 8-bit version of the level track you were in.

Simply making it the exact same instruments, but compressed, is such a waste of time -- I promise you.
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Jellyfunk
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Re: MIDI-Music-Option?

Postby Jellyfunk » Mon May 04, 2015 5:15 am

I bet fans are going to make N64 arrangements anyway. And mod the PC version with them.

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dotEXE
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Re: MIDI-Music-Option?

Postby dotEXE » Mon May 04, 2015 11:12 am

The shader mode is much easier to do than an entire second soundtrack. It's literally sticking in a different, cheaper "lightbulb" into the world and then having Unity dynamically light the game using that.

A second soundtrack is a second soundtrack including mixing and mastering.
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Rueckkoppler
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Re: MIDI-Music-Option?

Postby Rueckkoppler » Mon May 04, 2015 1:12 pm


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dotEXE
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Re: MIDI-Music-Option?

Postby dotEXE » Mon May 04, 2015 1:44 pm

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Rueckkoppler
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Re: MIDI-Music-Option?

Postby Rueckkoppler » Mon May 04, 2015 1:48 pm

Last edited by Rueckkoppler on Mon May 04, 2015 1:52 pm, edited 1 time in total.

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dotEXE
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Re: MIDI-Music-Option?

Postby dotEXE » Mon May 04, 2015 1:51 pm

The original Grim Fandango had better shaders than the N64, but this is the same idea. Just different lighting.

The reason they say it's low scope adjustment is because you just turn off a bunch of options (bloom, HDR, basically anything developed since 1998) and put a few different light bulbs into the game while turning other ones off.
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lavamario
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Re: MIDI-Music-Option?

Postby lavamario » Mon May 04, 2015 3:34 pm

That's a bit disappointing. At that point, I'd wonder why you would even throw in the word N64 in front of it. :/ If the shader will be at all similar to Grim's solution, then all we're left with is a modern game with simple lighting. Hardly N64-like.

In this case, I don't see lower music worth it in any form either. Even if the N64 Shader worked miracles, I'd only support a second set of music if enough people wanted it--which doesn't seem to be the case :P

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dotEXE
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Re: MIDI-Music-Option?

Postby dotEXE » Mon May 04, 2015 3:36 pm

It's because it's a shader option. It's a fun and easy thing to add. It says right in the description what it is. It's not Playtonic's fault if people don't know what shaders are, or if they think shaders and polygons are the same thing.
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GrayMagicΓ
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Re: MIDI-Music-Option?

Postby GrayMagicΓ » Mon May 04, 2015 5:33 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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dotEXE
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Re: MIDI-Music-Option?

Postby dotEXE » Mon May 04, 2015 7:09 pm

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karashata
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Re: MIDI-Music-Option?

Postby karashata » Tue May 05, 2015 12:13 am

As one such backer, I can assure you I'm fully aware that the N64 cart won't play in an actual N64. I can't speak for others, though, but I certainly hope anyone actually planning to hand over that kind of cash knows all they're getting for it is a recycled N64 cart containing a 64GB flash drive (which I'm assuming will contain the game and digital soundtrack and whatever other digital goodies they might put on there).

(One thing I am curious about, will said digital soundtrack be in lossless (FLAC or even WAV, preferrably FLAC though since it supports tagging) or lossy (MP3) format..?)

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TheMasterDS
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Re: MIDI-Music-Option?

Postby TheMasterDS » Tue May 05, 2015 4:54 am

I want the samples to sound exactly like the old samples except legally distinct. That's what I want from an N64 Quality Audio Option.

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Rueckkoppler
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Re: MIDI-Music-Option?

Postby Rueckkoppler » Sat May 09, 2015 5:22 pm


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TrenteR
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Re: MIDI-Music-Option?

Postby TrenteR » Sat May 09, 2015 6:15 pm


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Nanirourou
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Re: MIDI-Music-Option?

Postby Nanirourou » Sat May 09, 2015 7:19 pm

you kuh lady


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