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Re: List 'o Ideas

Posted: Tue Aug 04, 2015 6:31 am
by followstyle
In July , I have played a DK64. Jungle world is not a jungle. Only cave with palm trees...
Playtonic crew,it's possible more jungle for YL?

Re: List 'o Ideas

Posted: Tue Aug 04, 2015 12:56 pm
by Taylor

Re: List 'o Ideas

Posted: Thu Aug 20, 2015 3:02 pm
by Dajo Fox
I actually like the idea about the amiibo. I am a sucker for little figures, and I think a Yooka Laylee one would be amazing

Re: List 'o Ideas

Posted: Wed Aug 26, 2015 3:04 pm
by croissant
Has anyone mentioned the Grunty Switches ? In Banjo-Kazooie, there was one of these in each world. Activating a switch would reveal a jiggy in the current world or somewhere within Grunty's lair. But the part that really fascinated me was how some of the switches would permanently change the environment.

I would love to see something like this in Yooka-Laylee, where the player can reveal secrets in a similar fashion, by triggering unexpected changes to the environment. It was definitely one of the most magical experiences for me in Banjo-Kazooie. Things like how the hat on the Grunty statue near Bubblegloop Swamp exploded to reveal a secret passage, or the rise of Sharkfood Island (cheat code). :)

Re: List 'o Ideas

Posted: Fri Aug 28, 2015 2:39 pm
by Taylor

Re: List 'o Ideas

Posted: Mon Aug 31, 2015 7:01 pm
by Rueckkoppler

Re: List 'o Ideas

Posted: Tue Sep 08, 2015 1:46 am
by Ronbirus

Re: List 'o Ideas

Posted: Tue Sep 15, 2015 9:13 pm
by JAGM-Georgy
Can i say my experience with Rare videogames?

One of my favorites options from Banjo-Tooie the Banjo Kazooie videogame was the Multiplayer mode, is fun, but, is a little boring becuse the same gameplay levels is not so much, my most played Banjo-Tooie multiplayer games was the Firt Person Shooter games, in Banjo-Tooie only 5 or 4 exist. My suggestion is make more of the same stages playable, differents and playable, i hope it work like a official tourtament game too.

Another thing that i love of Banjo-Tooie was the lost Stop n' Swop, it could be work fine with 2 Yooka-Laylee games in the future.

I love the option of play as Banjo or Kazooie inside of Banjo and Kazooie en same time.

I love the special color eggs from Banjo Tooie, it works like a cheat codes.

My suggestion is use cheat codes (just like Diddy Kong Racing Magic Codes) too.

Sorry, i am south american, i dont know speak english very much.

Saludos a todos los trabajadores de PlayTonicGames, espero que disfruten su trabajo y que les vaya cada vez mejor.

Re: List 'o Ideas

Posted: Thu Oct 01, 2015 5:22 am
by Aidan25
Loving these ideas and all the hype towards Yooka-Laylee. I myself am very excited and can't wait to see what else Playtonic Games has to offer in the future but most importantly, Yooka-Laylee.

Here are my ideas:
1. As Laylee is a bat, make a reference to Ozzy Osbourne biting the head of a bat of which he thought was a Halloween decoration. It'd be hilarious and I think the best way to make this reference is to have a large character like a bear or a standing crocodile or something else with sharp teeth or in resemblance to Ozzy to bite off Laylee's head and then it grows back or to make some sort of joke about it.
2. Seeing as there are day and night transitions, maybe Yooka and/or Laylee can obtain night vision goggles at some point to be able to see through the darkness or there can be some sort of creatures with lights on them, illuminating paths or flying above and the light from their bodies or some sort of beacon radiates downwards to the surface/ground or around the area to light it up. It would be weird if street light-esque objects were seen in a jungle world! But if you want that obscurity, then go for it. Maybe there could be something related to tribal events at night or a minigame and/or cutscene where Yooka and Laylee are tied to a post haha and are a part of some tribal ritual with animals or creatures that look like tribesmen and tribeswomen.
3. A city world which is an open-world environment of course. Scaling buildings can be a thing, maybe parachuting, going into buildings and talking to animal executive and corporate workers for a certain mission or homeless animals who give you hints or have something interesting or funny to say about the place and/or their life. Maybe there can be stalls where Yooka and Laylee can purchase certain items (if you're into adding RPG elements into Yooka-Laylee). Minigames within the city such as a paper tossing game in an office, a street race, parachuting collecting Pagies.
4. Yooka can use his long tongue as part of a moveset to eat enemies (like huge flies) or collect certain items from a distance. Maybe it can also be used to latch onto objects and spin him around.
5. An underwater world possibly but I don't know if Yooka and Laylee would be suited to it. It'd be cool nonetheless because they can travel through pipes and reach caverns that have no water and can be walked around and the duo will be able to use their moves as they would above the water on land. They should be able to talk to sharks, fish, octopi, maybe seahorses and any other marine life that seem quirky and interesting.
6. In the Jungle world, maybe there can be some sort of white water rafting/river rapid minigame which could be really fun and challenging, giving a reward at the end. It'd use a blow-up water raft thing (one you sit in to go down the rapids in like an oval shape) and you'd knock into rocks which will maybe take you back to the start or there'd be a time limit and you can set high scores.

Re: List 'o Ideas

Posted: Thu Oct 29, 2015 6:28 am
by DWard14
This is good to have as it shows you all the main forum topics. Also, here's one you missed: viewtopic.php?f=4&t=4513

Re: List 'o Ideas

Posted: Thu Oct 29, 2015 6:49 am
by DWard14

Re: List 'o Ideas

Posted: Sat Nov 07, 2015 12:13 pm
by DWard14
Check this out: viewtopic.php?f=4&t=4514

Re: List 'o Ideas

Posted: Sun Nov 08, 2015 4:03 pm
by CaptainExplosion
Will there be a chance of the antagonist being hilarious and talking in rhyme?

Re: List 'o Ideas

Posted: Sun Nov 15, 2015 7:20 pm
by DWard14

Re: List 'o Ideas

Posted: Thu Nov 19, 2015 5:05 pm
by Xenoka

Re: List 'o Ideas

Posted: Thu Nov 19, 2015 5:11 pm
by DWard14

Re: List 'o Ideas

Posted: Thu Nov 19, 2015 5:18 pm
by Xenoka
Well he was talking about environment changes and pagies in the hub world along with grunty switches.

When you think about it, the instruments in DK64 (besides being a kill everything attack) were pretty much just contextual platforms that you had to learn to use. And guns were just a way to hit a switch much like the ground pound or shooting flying enemies. Basically they are both just learned moves, and I hope in Yooka-Laylee learning moves is contained to a single person like banjo and tooie. Remember how you learned to use kazooie like a gun and everything else in the game from a single person?

In short, I think that the gun and instruments were glorified moves you learned. Also I remember reading about fart bubbles so maybe that's this game's equivalent to the guns.

Re: List 'o Ideas

Posted: Thu Nov 19, 2015 6:03 pm
by DWard14

Re: List 'o Ideas

Posted: Fri Nov 20, 2015 12:29 am
by Xenoka

Re: List 'o Ideas

Posted: Fri Nov 20, 2015 4:05 pm
by DWard14
This list is too short. There isn't all of the threads on the forum on here.