And on the eighteenth* day they said "LET THERE BE IDLE ANIMATIONS!" And it was good.

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!

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dance1211
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Re: And on the eighteenth* day they said "LET THERE BE IDLE ANIMATIONS!" And it was good.

Postby dance1211 » Fri May 22, 2015 9:21 am

On the topic of falling asleep, what about having some context based idle animations? I don't know how much work it would be but you could be next to a tree so they go over and sleep against it. You could also have them on a beach where they build sandcastles or on a rope bridge where Laylee tries to shake Yooka off. Yeah they're very specific but they're just ideas.

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Nanirourou
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Re: And on the eighteenth* day they said "LET THERE BE IDLE ANIMATIONS!" And it was good.

Postby Nanirourou » Fri May 22, 2015 12:33 pm

I hope they have this beautiful butterfly that appears around them and, after a moment of appreciating it, Yooka grabs it with his tongue and eats it! :lol:

Bonus points if Laylee is a fruit bat and finds it appalling.

Different bonus points if Laylee is an insectivore and they either fight over it, or their idle animations take turns eating it.
you kuh lady




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John
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Re: And on the eighteenth* day they said "LET THERE BE IDLE ANIMATIONS!" And it was good.

Postby John » Fri Jun 05, 2015 3:18 pm

Rarewareusedtobegood

Jellyfunk
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Re: And on the eighteenth* day they said "LET THERE BE IDLE ANIMATIONS!" And it was good.

Postby Jellyfunk » Fri Jun 05, 2015 10:58 pm

Reminds me of all the people who hated Zelda Wind Waker's art style.

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dotEXE
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Re: And on the eighteenth* day they said "LET THERE BE IDLE ANIMATIONS!" And it was good.

Postby dotEXE » Sat Jun 06, 2015 12:35 am

Make the forum great again.

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UnholySanctuary
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Re: And on the eighteenth* day they said "LET THERE BE IDLE ANIMATIONS!" And it was good.

Postby UnholySanctuary » Tue Jun 09, 2015 6:18 am



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