A Gameplay Concern

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!

Should the developers revise the in-game lighting to fix this?

Yes
14
41%
No
20
59%
 
Total votes: 34

selebu
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Re: A Gameplay Concern

Postby selebu » Sat May 23, 2015 3:11 pm

Totally agree with this statement.
It's not impossible to do platforming without top-down shadows.
You really know after a time how far your character jumps if you push the buttons a certain way.

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dotEXE
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Re: A Gameplay Concern

Postby dotEXE » Sat May 23, 2015 3:23 pm

Make the forum great again.

blank
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Re: A Gameplay Concern

Postby blank » Sat May 23, 2015 4:28 pm


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GrayMagicΓ
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Re: A Gameplay Concern

Postby GrayMagicΓ » Sat May 23, 2015 5:04 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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Yavga
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Re: A Gameplay Concern

Postby Yavga » Sat May 23, 2015 5:07 pm

search 'blob shadow' on Google and you'll find this page comes back as 18th result.

Anyway... We should try some game out without blob shadows and then another game with the blob shadows and then look at the differences. So we can actually back up our findings!
Stop picking your nose

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Exaskryz
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Re: A Gameplay Concern

Postby Exaskryz » Sat May 23, 2015 5:16 pm

Woaaaah, it finally came out! :o

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Waverunner
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Re: A Gameplay Concern

Postby Waverunner » Sat May 23, 2015 5:26 pm


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Yavga
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Re: A Gameplay Concern

Postby Yavga » Sat May 23, 2015 5:30 pm

Stop picking your nose

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Exaskryz
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Re: A Gameplay Concern

Postby Exaskryz » Sat May 23, 2015 9:28 pm

Woaaaah, it finally came out! :o

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Yoshi
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Re: A Gameplay Concern

Postby Yoshi » Sat May 23, 2015 9:54 pm


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Exaskryz
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Re: A Gameplay Concern

Postby Exaskryz » Sun May 24, 2015 12:31 am

Playing through SM64 with no blob shadows:

1) Visually, at first I questioned if SM64 even had blob shadows. I started up a new file, and during the one-minute intro, I believe I activated the code. I did not see a blob shadow.

2) The first star I went for was chain-chomps. It was tough not knowing if I was on that pole. I did eventually get it, took about two minutes. I had similar difficulty even with a blob shadow though the last time I did that star.

At this point, working on the red coins and 100 coin stars, I can say that I've only made one other mistake so far which I think a blob shadow would really help out at. That was just long jumping along the seesaw bridge and I went just over the edge at the end of it.

Edit:

Bob-omb Battlefield was not that big of a deal with no blob shadow.

Whomp's Fortress though, that is big when you're jumping on the sky platforms and trying to do the owl drop. (Yes, owl drop is unnecessary, but I'm playing it without most shortcuts.)
Woaaaah, it finally came out! :o

Jellyfunk
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Re: A Gameplay Concern

Postby Jellyfunk » Sun May 24, 2015 3:25 pm

That test is bogus. There are no real shadows in Super Mario 64 to use in place of blob shadows.

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Yavga
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Re: A Gameplay Concern

Postby Yavga » Sun May 24, 2015 3:30 pm

Stop picking your nose

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Yoshi
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Re: A Gameplay Concern

Postby Yoshi » Sun May 24, 2015 4:47 pm

Even Banjo-Kazooie would be hard as hell without blob shadows and not in a good way. Yeah, the less platforming is important in the game, the more blob shadows are optional, but I want a platformer, not a walking simulator, so if Yooka-Laylee ends up being a good Collectathon, it needs blob shadows. I can just reiterate: Compare Banjo-Kazooie to Jak & Daxter TPL. Both are very similar games in direction, one with blob, one with dynamic shadow. The difference in platforming quality is night and day.

Jellyfunk
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Re: A Gameplay Concern

Postby Jellyfunk » Mon May 25, 2015 1:06 am

There are more creative solutions to the problem than resorting to a graphical limitation from the 90s.

Like good game design.

Authentic
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Re: A Gameplay Concern

Postby Authentic » Mon May 25, 2015 2:38 am


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Exaskryz
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Re: A Gameplay Concern

Postby Exaskryz » Mon May 25, 2015 2:43 am

Woaaaah, it finally came out! :o

Viellain
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Re: A Gameplay Concern

Postby Viellain » Thu May 28, 2015 11:41 am

This is a thing that severely bugged me in Banjo Kazooie Nuts and Bolts. After all this game is a cartoony 3d platformer so we really don't need to aim for realism 4k 2400fps cutscenes.

lebowski
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Re: A Gameplay Concern

Postby lebowski » Thu May 28, 2015 1:54 pm


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dotEXE
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Re: A Gameplay Concern

Postby dotEXE » Thu May 28, 2015 3:39 pm

Make the forum great again.


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