There are tons of elements of old Rare games I'd love to see comeback. I know that most things like a good soundtrack or likeable characters are a given, so I just want to elaborate on four things I want to see in Project Ukulele:
- Secrets, secrets, secrets!
Exploring and getting all the collectibles should be as rewarding as possible! Extended or second endings, new level or worlds, "true final bosses", the bigger, the better!
- Creative, unique level designs
The last thing I want to see are overused level archtypes which are too bland for their own goods, like in recent Mario games. Donkey Kong Country 2 or Banjo-Kazooie for example had quite unique level designs/areas (giant beehives, Clanker's Cavern, roller coasters in DKC 2...) or at least clever twists to well-known archtypes (like the switching of the four seasons in Click Clock Wood).
Well, the screenshots shown in the EGX Rezzed-presentation are very promising in this regard, anyways =)
- Minecart sections
Because these have been so much fun in DKC and DK 64!
- Baddies on parade at the ending ;)
EDIT: I thought of two more things I wish to be in this game...
- Acrobatic Jump'n'Run-Moves
Ok, that sounds maybe a bit cryptic, but basically, the playstyle for the main characters could take some cues from Super Mario 64 and the DKC-Series, where simply moving around your character "feels" good. That's one thing that always made Super Mario 64 a bit more fun than Banjo-Kazooie in the end, the way Mario played. Just tripple- and -walljumping around the world is a joy itself. The same goes for the DKC-Series, where rolling through enemies speeds you up and roll-jumping allows for cool shortcuts for more experienced players.
- Time trails (and online leader boards...?)
Time trails could enhance the replay value a lot, especially with an acrobatic moveset. Even if everything is collected in the levels, there would always be a reason to replay them.
Last edited by Cranky Kong
on Sun Mar 15, 2015 1:20 pm, edited 1 time in total.