Instrumental music

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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TrenteR
Posts: 467
Joined: Sun Mar 15, 2015 11:14 am
Location: Germany

Re: Instrumental music

Postby TrenteR » Tue Mar 17, 2015 11:22 am

Yeah using the musical power have to be a thing.
Maybe they can use the orchestral version if not in a world on the soundtrack or maybe if there is a quiz in a question.

There is enough space for music, in everyone of us.

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Feber
Posts: 36
Joined: Sat Mar 14, 2015 10:05 pm

Re: Instrumental music

Postby Feber » Thu Mar 19, 2015 1:54 am

As long as there is lot's of Jaw Harp like in Glitter Gulch Mine I will be okay.

Maybe a didgeridoo, that could be cool.

Would love full symphonic arrangements, but maybe it would be fun to go back to that cheesy 64 sounding funk!
Animation and Computer Science Major at Ball State University

"Ahoooooooooyeeee! ooooh oooh oh" - Kazooie

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rocho
Posts: 377
Joined: Sat Mar 14, 2015 8:36 pm

Re: Instrumental music

Postby rocho » Thu Mar 19, 2015 4:15 am

I would love to have both versions orchestral and electronic, but if I have to choose I would totallh go for the electronic versions I've been listening to the Banjo-Katooie and Diddy King Racing soundtracks all month and they don't feel old at all!

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Feber
Posts: 36
Joined: Sat Mar 14, 2015 10:05 pm

Re: Instrumental music

Postby Feber » Thu Mar 19, 2015 4:39 am

Maybe there could be a CD as part of the Kickstarter where they could put the type they didn't include in the game.

So if they use an arranged version in the game, a CD or Downloadable copy of it in a 64-Esque style would be on it!

Sort of like the replica 64 carts but for music!
Animation and Computer Science Major at Ball State University

"Ahoooooooooyeeee! ooooh oooh oh" - Kazooie


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