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Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:12 pm
by GrayMagicΓ
Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:12 pm
by Jellyfunk
What could be "fun and challenging" for one player could be "hard and annoying" for another.
There NEEDS to be some kind of adjustment. Perhaps the game auto adjusts the difficulty based on how well you play.
Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:16 pm
by GrayMagicΓ
Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:27 pm
by dotEXE
Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:34 pm
by Savage Rodent
Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:36 pm
by Savage Rodent
Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:39 pm
by Jellyfunk
Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:41 pm
by GrayMagicΓ
Re: lives or no lives?
Posted: Thu Mar 19, 2015 6:59 pm
by Scrubber
Lives are pointless nobody runs out of them unless they're really bad at the game. Might aswel have no lives. I'm currently playing through mario3dWorld and have about 119 lives, they are pointless.
Re: lives or no lives?
Posted: Thu Mar 19, 2015 7:01 pm
by GrayMagicΓ
Re: lives or no lives?
Posted: Thu Mar 19, 2015 7:03 pm
by dotEXE
Re: lives or no lives?
Posted: Thu Mar 19, 2015 7:08 pm
by GrayMagicΓ
Re: lives or no lives?
Posted: Thu Mar 19, 2015 7:10 pm
by Pgcrooner
Re: lives or no lives?
Posted: Thu Mar 19, 2015 7:16 pm
by Savage Rodent
Re: lives or no lives?
Posted: Thu Mar 19, 2015 7:35 pm
by GrayMagicΓ
Re: lives or no lives?
Posted: Thu Mar 19, 2015 8:10 pm
by LinkJr
Re: lives or no lives?
Posted: Thu Mar 19, 2015 8:22 pm
by Jellyfunk
Have more than one way or path to reach a goal. One path is harder, one is easier.
Let the player see what's in front of them, and let them choose how to tackle the situation.
Re: lives or no lives?
Posted: Thu Mar 19, 2015 8:37 pm
by Savage Rodent
Re: lives or no lives?
Posted: Thu Mar 19, 2015 8:38 pm
by Jellyfunk
But if you truly desire a challenge, you'd choose the harder path. Everyone else will choose the easy path.
Re: lives or no lives?
Posted: Thu Mar 19, 2015 9:03 pm
by dotEXE