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Re: lives or no lives?

Posted: Thu Mar 19, 2015 9:09 pm
by GrayMagicΓ

Re: lives or no lives?

Posted: Thu Mar 19, 2015 9:55 pm
by Exaskryz

Re: lives or no lives?

Posted: Thu Mar 19, 2015 10:06 pm
by Lupo
I'm not too sure if I am honest, but I suppose it is nice to have Extra Lives to collect :P

Re: lives or no lives?

Posted: Thu Mar 19, 2015 10:07 pm
by GrayMagicΓ

Re: lives or no lives?

Posted: Thu Mar 19, 2015 10:13 pm
by Mofologist
No lives. The only punishment would be having to start at the beginning of the world, or if at a boss in the beginning of the boss fight.

Re: lives or no lives?

Posted: Thu Mar 19, 2015 10:17 pm
by Exaskryz

Re: lives or no lives?

Posted: Thu Mar 19, 2015 10:24 pm
by GrayMagicΓ

Re: lives or no lives?

Posted: Fri Mar 20, 2015 12:22 am
by HarmfulSpacenut
Just as a reminder, Banjo Tooie didn't have a life counter, and it was the best decision rare could have made regarding that topic!

And I agree with the 3D world thing... i would rather find a flower then an other live. Nintendo knows Game Overs are just annoying, but yet they don't want to give up on the green mushrooms and the 1UP jingle.

Re: lives or no lives?

Posted: Fri Mar 20, 2015 12:47 am
by Jellyfunk
I wish I could find lives scattered across the world.

Re: lives or no lives?

Posted: Fri Mar 20, 2015 1:50 am
by Savage Rodent

Re: lives or no lives?

Posted: Fri Mar 20, 2015 1:59 am
by HarmfulSpacenut
I think having to recollect the notes in BK is actually a good enough punishment, since you just can't cupcake up if you want the 100%.

I think they could drive it further by adding a Dark Soul element.

Like here is my idea, you have to bring the "notes" out of the level with you to keep them. If you die in the level they stay where you died, and you could pick them all back up in one go by getting back there. If you are however dieing on the way there, they go all back to the original position (notes in the level get reset) You should also be able to reset the "notes" at will, in case you don't wanna go back to where you lost them in the first place!

Re: lives or no lives?

Posted: Fri Mar 20, 2015 3:58 am
by Exaskryz

Re: lives or no lives?

Posted: Mon Mar 23, 2015 7:23 pm
by Pgcrooner

Re: lives or no lives?

Posted: Mon Mar 23, 2015 8:43 pm
by Fuzzy
Sorry I didn't read the whole thread.

But I think lives in such a game genre is an obsolete mechanic.
People here say it adds difficulty. But how? In BK you lost a life you lose all the notes and start at the beginning of the level, lose all lives and lose all notes and start at your house in spiral mountain. So it's the same you just had a longer way to travel back to the level you were in.

If it was a game where you advance in a linear fashion and have checkpoints it would make sense to have lives and if you lose all lives start the level all over instead of from the checkpoint.

But in such an adventure game where you can roam around freely I think there's no use for lives.

Re: lives or no lives?

Posted: Sat Mar 28, 2015 10:28 pm
by Phineas Q. Phailboat
I also don't like the concept of lives I don't remember really running out of them in Banjo Kazooie. They honestly always seemed like kind of a moot point as dying would reset your progress in the world anyways.

Edit: Not having lives doesn't necessarily make a game more casual, look at ocarina of time.

Re: lives or no lives?

Posted: Mon Apr 06, 2015 9:54 am
by Ikunuku
I honestly do not feel the lives are essential at all to this genre. When I look at Kazooie and Tooie, the only thing that lives added was frustration and backtracking. They provide ery little benefit, and they only provide artifical, forced challenge to the games

Re: lives or no lives?

Posted: Mon Apr 06, 2015 10:53 am
by Taylor
After playing Donkey Kong 64, I'm leaning towards the side of no lives. When you die, appearing at the start of the level is enough punishment in itself as you're forced to go back to the area you died in; it's especially annoying if you died by falling down from a hard-to-reach platforming area, forcing you to not only go back, but also climb back up to the top.

Re: lives or no lives?

Posted: Thu Apr 09, 2015 12:38 am
by noahcopeland44
Call me old-school but I like lives. Without a live system, where you infinitely respawn right where you left off, I think it subconsciously makes you try less hard. When you know you've only got so many tries, you really put more into it. Just me.

Re: lives or no lives?

Posted: Thu Apr 09, 2015 1:19 am
by Taylor

Re: lives or no lives?

Posted: Thu Apr 09, 2015 1:30 am
by GrayMagicΓ