lives or no lives?

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!

lives or no lives

Poll ended at Mon Apr 13, 2015 10:20 pm

Lives like in b-k
24
51%
No lives tooie style
23
49%
 
Total votes: 47

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Exaskryz
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Re: lives or no lives?

Postby Exaskryz » Thu Apr 09, 2015 1:32 am

Woaaaah, it finally came out! :o

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GrayMagicΓ
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Re: lives or no lives?

Postby GrayMagicΓ » Thu Apr 09, 2015 2:32 am

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

CptHungryspy
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Re: lives or no lives?

Postby CptHungryspy » Thu Apr 09, 2015 6:07 am

Ah, no lives, but some sort of death punishment. Maybe the notes... or what ever replaces them,reset for that level. Make it like Kazooie, but intentionally?

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DarkTone
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Re: lives or no lives?

Postby DarkTone » Thu Apr 09, 2015 11:56 am

I never played Tooie. Was the "no lives" addition needed?

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polomi
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Re: lives or no lives?

Postby polomi » Thu Apr 09, 2015 1:19 pm


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GrayMagicΓ
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Re: lives or no lives?

Postby GrayMagicΓ » Thu Apr 09, 2015 5:23 pm

Well put, Polomi! I think those rules expand beyond platformers though; an RPG that wastes the player's time by forcing them to redo a dungeon just to fight a boss is just as much of an offender as a platformer that forces the player to repeat part of a world to return to the level they lost their last life on. The distinction between a punishing time waster and a compelling challenge is that punishments have you repeat content with *no* bearing on the failed segment; dying in a Donkey Kong Country Returns bannana temple can set you back a while, but if you avoid parts you got hurt at you can potentially have more health and a hover for the part you were having trouble with.
DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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polomi
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Re: lives or no lives?

Postby polomi » Thu Apr 09, 2015 7:37 pm

Still on the comparison of Rayman Origins and DKCR: In Rayman Origins there are many more checkpoints, and I think it is a good thing. When you die, you just redo the small part that you were trying to get through, you don't play all the level again. In DKCR there are less checkpoints, and it's a kind of artificial difficulty because you have to replay parts of the level that you may already have completely mastered, it's just going through the motions to come back where you left.

I like difficult challenges however, and that's why I love time attacks in both games. For a good time attack you gotta do the level without dying. And I like that. But I also think that it's good to keep that kind of challenge optional, there shouldn't be such constraints on just playing the main game.

I didn't always think that way. I realized that I like it when things are done this way with Bit Trip Runner. I beat the first one and I loved it to death. Then Runner 2 was announced, and they introduced checkpoints. At first I thought that it was completely against the spirit of the game, it was meant to be a hard punishing game. But then I played it, and it didn't feel any worse at all, checkpoints didn't take away from the game. Instead they just made it more accessible to people with less tolerance for the extremely punishing deaths. So it didn't bother me at all, and I came to see it as a good thing since a lot of people benefited from it.

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Fuzzy
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Re: lives or no lives?

Postby Fuzzy » Thu Apr 09, 2015 8:44 pm


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dotEXE
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Re: lives or no lives?

Postby dotEXE » Thu Apr 09, 2015 8:50 pm

I mean, they're similar enough to warrant comparing though. The core mechanics are jump, solve puzzles, and collect things.
Make the forum great again.

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Fuzzy
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Re: lives or no lives?

Postby Fuzzy » Thu Apr 09, 2015 8:53 pm

Not really, in dkcr and rayman you move through level from start to finish.
In BK games and as it's hopefully the case in ukulele you freely roam around in a level / area to do random stuff.

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polomi
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Re: lives or no lives?

Postby polomi » Thu Apr 09, 2015 9:27 pm


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Exaskryz
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Re: lives or no lives?

Postby Exaskryz » Thu Apr 09, 2015 11:12 pm

Woaaaah, it finally came out! :o

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GrayMagicΓ
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Re: lives or no lives?

Postby GrayMagicΓ » Fri Apr 10, 2015 1:34 am

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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Exaskryz
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Re: lives or no lives?

Postby Exaskryz » Fri Apr 10, 2015 3:13 am

Woaaaah, it finally came out! :o

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GrayMagicΓ
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Re: lives or no lives?

Postby GrayMagicΓ » Fri Apr 10, 2015 7:46 am

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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polomi
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Re: lives or no lives?

Postby polomi » Fri Apr 10, 2015 8:52 am

It's not like removing lives would make the game easier. Just less tedious.

You'd still die when you run out of health, you'd still have to master the exact same levels. I wouldn't be any less fun.

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Taylor
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Re: lives or no lives?

Postby Taylor » Fri Apr 10, 2015 9:47 am

Taylonic Ltd.

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Exaskryz
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Re: lives or no lives?

Postby Exaskryz » Fri Apr 10, 2015 1:42 pm

I have more fun knowing there are consequences for failing. I feel better about beating it - especially if I finally beat this boss with 1 HP and 0 extra lives remaining.

Such as in Smash Bros - I love playing Stock mode instead of Time mode knowing that I need to conserve my lives and think more strategically rather than just running in blind and mashing buttons. If I just had infinite rapid fire attempts at collecting a pagie, it's just not that fun.

And it actually gets frustrating with constant quick failures; that walk through the hub world is a moment to cool off. You're forced to take a couple of minutes to calm down if you are frustrated about failing 5+ times in a row to the same challenge.
Woaaaah, it finally came out! :o

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Taylor
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Re: lives or no lives?

Postby Taylor » Fri Apr 10, 2015 1:45 pm

Taylonic Ltd.

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polomi
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Re: lives or no lives?

Postby polomi » Fri Apr 10, 2015 2:45 pm



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