60 fps

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
User avatar
HarmfulSpacenut
Posts: 21
Joined: Mon Mar 16, 2015 4:43 am

60 fps

Postby HarmfulSpacenut » Fri Mar 20, 2015 12:33 am

60 fps is an absolute must. Don't you dare ubifying it or using the word cinematic!

But seriously, 60fps (or more) is very important for smooth gameplay.

Also games that run in a low framerate make my head hurt after some time :?

User avatar
Taylor
Posts: 1767
Joined: Sat Mar 14, 2015 5:05 pm
Location: Forum Moderator

Re: 60 fps

Postby Taylor » Fri Mar 20, 2015 12:39 am

I might be wrong, but the Banjo games run at 30 fps. Project Ukulele is a bit more advanced though, so I'm not sure if it'd work... as long as it looks amazing, I don't care what the technical numbers are.
Taylonic Ltd.

Jellyfunk
Posts: 558
Joined: Sun Mar 15, 2015 3:00 am

Re: 60 fps

Postby Jellyfunk » Fri Mar 20, 2015 12:44 am

I know PC, PS4 and Xbox won't have any problems.

WiiU version might struggle to keep 60fps.

User avatar
HarmfulSpacenut
Posts: 21
Joined: Mon Mar 16, 2015 4:43 am

Re: 60 fps

Postby HarmfulSpacenut » Fri Mar 20, 2015 12:48 am

Banjo Tooies low inconsistent frame rate actually gave me trouble as a kid even. But really, the older I got, the more trouble I got with handling low framerates overall.

And overall 60 fps just looks better. Just look at nintendos WiiU games, like Bayonetta 2 and Mario Kart. 60fps just makes it look smoother!

My main problem is also the PC here, since I am pretty close to the screen, and low FPSes on a close screen are killing my head :lol:

User avatar
Nightpaws
Posts: 101
Joined: Mon Mar 16, 2015 2:37 am
Location: Glasgow-ish, Scotland, UK
Contact:

Re: 60 fps

Postby Nightpaws » Fri Mar 20, 2015 1:17 am

I'm happy sacrificing frame rate for visual prettiness. The old 50Hz flickers screens did the job at the time but a 30fps will suffice for me in an indie project, though 1080 is a must.
A wuff is a wuff you can wuff

User avatar
Mofologist
Posts: 24
Joined: Thu Mar 19, 2015 11:27 am

Re: 60 fps

Postby Mofologist » Fri Mar 20, 2015 1:28 am

Fellow game developer designing a 3D platformer...a hint of the character is my avatar!

User avatar
polomi
Posts: 384
Joined: Sat Mar 14, 2015 4:17 pm

Re: 60 fps

Postby polomi » Fri Mar 20, 2015 3:35 am

I have a pretty good PC, so I'm not worried at all. But I'd still like to add my voice to yours, it would be really nice if the game is 60fps 1080p even on consoles. I can't imagine any other way to enjoy my games nowadays.

User avatar
GrayMagicΓ
Posts: 1072
Joined: Thu Mar 19, 2015 5:16 pm

Re: 60 fps

Postby GrayMagicΓ » Fri Mar 20, 2015 3:38 am

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

User avatar
Rueckkoppler
Posts: 1126
Joined: Sat Mar 14, 2015 4:22 pm

Re: 60 fps

Postby Rueckkoppler » Fri Mar 20, 2015 9:50 pm

Wii U will handle it just fine - just look at how amazing all the cartoony games look! In my opinion, 60fps is MUCH more important than 1080p. Seriously. You won't see that much of a difference in such a game, while a smooth gameplay is a must & most essential in a platformer.

John Enigma
Posts: 476
Joined: Sat Mar 14, 2015 5:05 pm

Re: 60 fps

Postby John Enigma » Sat Mar 21, 2015 1:30 am

I agree that the Project should run at a perfect 60 fps, just like framerate of Super Mario 3D World.
"INSERT TO F***ING BOX!"

Jellyfunk
Posts: 558
Joined: Sun Mar 15, 2015 3:00 am

Re: 60 fps

Postby Jellyfunk » Sat Mar 21, 2015 1:35 am


John Enigma
Posts: 476
Joined: Sat Mar 14, 2015 5:05 pm

Re: 60 fps

Postby John Enigma » Sat Mar 21, 2015 1:44 am

"INSERT TO F***ING BOX!"

Shoegayzer
Posts: 76
Joined: Sat Mar 14, 2015 5:44 pm

Re: 60 fps

Postby Shoegayzer » Thu Mar 26, 2015 5:04 am

-
Last edited by Shoegayzer on Fri Nov 13, 2015 6:10 pm, edited 1 time in total.

User avatar
Fuzzy
Posts: 65
Joined: Mon Mar 23, 2015 4:25 am
Location: Germany
Contact:

Re: 60 fps

Postby Fuzzy » Thu Mar 26, 2015 5:14 am

60FPS is nice, but if there's a PC release, as I would imagine since there was this steam early access thought, please no locked framerate. Being able to reach 144fps with capable systems would be nice. :D

dgarcia106
Posts: 3
Joined: Thu Apr 09, 2015 6:37 am

Re: 60 fps

Postby dgarcia106 » Thu Apr 09, 2015 7:41 am


User avatar
rocho
Posts: 377
Joined: Sat Mar 14, 2015 8:36 pm

Re: 60 fps

Postby rocho » Thu Apr 09, 2015 4:51 pm

I didn't care about the frame rate in nN64 rare games and I still don't. I prefer they take the time to expand the gameplay and ideas in the game rather than spending that time trying to fix every piece of texture so the game can run smoothly.

30FPS and above is OK for me.

User avatar
dotEXE
Posts: 1421
Joined: Sat Mar 14, 2015 5:16 pm

Re: 60 fps

Postby dotEXE » Thu Apr 09, 2015 6:04 pm

Make the forum great again.

User avatar
polomi
Posts: 384
Joined: Sat Mar 14, 2015 4:17 pm

Re: 60 fps

Postby polomi » Thu Apr 09, 2015 6:34 pm


User avatar
dotEXE
Posts: 1421
Joined: Sat Mar 14, 2015 5:16 pm

Re: 60 fps

Postby dotEXE » Thu Apr 09, 2015 8:25 pm

I've got a $3200 gaming PC so I'm well versed in framerates over 60fps. It's just don't believe it's nearly as big a deal as people make it out to be, and I really don't understand the "60fps or die" jerk. I have 20/10 vision and 30fps plain doesn't bother me. Banjo Kazooie (or again Bloodborne for a new age example) has never looked choppy to me outside of the couple well-known frame rate crashes. And that's a consistency issue like I said. If they can guarantee a constant framerate, I'd rather have that than an arbitrarily high frame rate.

¯\_(ツ)_/¯

I really think most people whine about frame rate as an excuse to whine about something. Or it's psychosomatic and in their heads. I can understand complaining about The Order's 24fps with letterboxed resolution but 30 is really fine for most applications.

I mean: Which is 60fps.







Last edited by dotEXE on Thu Apr 09, 2015 8:43 pm, edited 1 time in total.
Make the forum great again.

User avatar
Fuzzy
Posts: 65
Joined: Mon Mar 23, 2015 4:25 am
Location: Germany
Contact:

Re: 60 fps

Postby Fuzzy » Thu Apr 09, 2015 8:42 pm



Return to “Yooka-Laylee”

Who is online

Users browsing this forum: No registered users and 10 guests

cron