Day/Night Cycle?

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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DK3443
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Day/Night Cycle?

Postby DK3443 » Sun Mar 22, 2015 3:23 am

What do you think? It could have potential. Maybe just a visual change, or perhaps something more?
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Taylor
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Re: Day/Night Cycle?

Postby Taylor » Sun Mar 22, 2015 3:31 am

I've thought of it. But what about, say, a spooky level? When it changes to the morning, it'll totally lose all its atmosphere. Not sure how practical making a day/night cycle is for the entire game.
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dotEXE
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Re: Day/Night Cycle?

Postby dotEXE » Sun Mar 22, 2015 3:44 am

It sounds sweet for a given level. Or maybe even just a level where certain events switch you from day to night, and back (like stepping on a switch, but more interesting). Could have different enemy sets for each, and half of the available Pagies are only visible/collectable at night. Could also have some things where light hitting stuff play a big part as well.
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lavamario
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Re: Day/Night Cycle?

Postby lavamario » Sun Mar 22, 2015 3:47 am

If they go the unfortunate route of doing mostly jungle/nature themed levels, then I could see that being a really neat feature. Even a world like Freezeezy could benefit by getting real cozy at night.

But if we're talkin' mostly themed worlds, I agree a halloween world especially wouldn't benefit. And some other worlds like Rusty Bucket or CCW sort of retain their flavor through the set lighting imo. Maybe there's a world where the gimmick is having some magic user switch between day and night for you instead? And obviously specific events and quests would open up accordingly.

But I actually really like the concept. The more I think about it, the more I simultaneously like and dislike it.

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Taylor
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Re: Day/Night Cycle?

Postby Taylor » Sun Mar 22, 2015 3:48 am

viewtopic.php?f=4&t=291&start=8

I had an idea for a level with two contrasting sides; essentially one is day and one is night. It's not the same as a day/night cycle, but I didn't really want to do that as it's already been done in Donkey Kong 64 (Fungi Forest).

(Also, Freezeezy Peak is set at night; the sky is black and has stars! :P )
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lavamario
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Re: Day/Night Cycle?

Postby lavamario » Sun Mar 22, 2015 4:48 am

(Good point. I guess it's so brightly lit that it threw me off)

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Exaskryz
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Re: Day/Night Cycle?

Postby Exaskryz » Sun Mar 22, 2015 6:16 am

Woaaaah, it finally came out! :o

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HarmfulSpacenut
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Re: Day/Night Cycle?

Postby HarmfulSpacenut » Sun Mar 22, 2015 8:30 am


Alucard
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Re: Day/Night Cycle?

Postby Alucard » Sun Mar 22, 2015 2:55 pm

No its just dont fit in to a game like this.

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Tarzerix
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Re: Day/Night Cycle?

Postby Tarzerix » Sun Mar 22, 2015 3:07 pm

If they follow the basic BK formula, they might have isolated level/worlds again. So nothing stands against having an individual level that is always set at nighttime.
The BK games as well as DK64 were much about exploration. The team also stated that they want to create expanding worlds. The idea to simply alter and expand various level situations with a day and night version comes almost naturally.
Its also possible to have a dynamic day and night rhythm only in the overworld/level selection. Sonic unleashed used this feature for example as far as I remember. Some levels were only playable at night, others at day...others would be accessible at both times with variations. You could also control the day and night change by a day and night switch manually of course.
I think atmospheric elements such as day and night and varying seasons add a lot of depth to the overall experience. Just think of the awesome Click Clock Wood, or many memorable Zelda situations...
Last edited by Tarzerix on Sun Mar 22, 2015 5:49 pm, edited 1 time in total.

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dotEXE
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Re: Day/Night Cycle?

Postby dotEXE » Sun Mar 22, 2015 4:10 pm

I really don't think they should design the game around speedrunning. Speedrunners will be forced to put up with whatever the game is designed with, which is the norm.

But if there was a day/night cycle, yes I do believe you should be able to manually switch between the two time periods, as well as it passing on its own over time. Nobody wants to be forced to wait for a full cycle regardless of the way they're playing the game.
Last edited by dotEXE on Sun Mar 22, 2015 4:37 pm, edited 1 time in total.
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Tarzerix
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Re: Day/Night Cycle?

Postby Tarzerix » Sun Mar 22, 2015 4:18 pm

^WORD!^ Thats the whole point about speed running imho!

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DK3443
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Re: Day/Night Cycle?

Postby DK3443 » Sun Mar 22, 2015 5:35 pm

Yours Truly

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Exaskryz
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Re: Day/Night Cycle?

Postby Exaskryz » Sun Mar 22, 2015 7:54 pm

Woaaaah, it finally came out! :o

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GrayMagicΓ
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Re: Day/Night Cycle?

Postby GrayMagicΓ » Sun Mar 22, 2015 7:59 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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dotEXE
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Re: Day/Night Cycle?

Postby dotEXE » Sun Mar 22, 2015 11:45 pm

Make the forum great again.

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Exaskryz
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Re: Day/Night Cycle?

Postby Exaskryz » Mon Mar 23, 2015 2:54 am

Woaaaah, it finally came out! :o

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Alph
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Re: Day/Night Cycle?

Postby Alph » Mon Mar 23, 2015 3:28 am

I'm not a particularly huge fan of day/night cycles. The short duration makes them feel extremely artificial and takes me out of the experience, sort of defeating the purpose.



Now, if they had one world in particular where you could switch between day and night via time travel (like Click Clock Wood did with seasons), that I'd love.

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Tarzerix
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Re: Day/Night Cycle?

Postby Tarzerix » Mon Mar 23, 2015 3:39 am

Oh I assumed you meant a regular day and night change every 20 minutes or so. 24h really? I cant remember any good game ever used this feature (haven't intensively played AC btw). I agree that I cant imagine a 24h day/night cycle for such a game.
What about all the people who play only at night? What if you can beat the game in way less than 24 hours? But the 24h cycle could indeed be an interesting feature for long term games such as life simulations, virtual pets or games like clash of clans etc.

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DK3443
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Re: Day/Night Cycle?

Postby DK3443 » Mon Mar 23, 2015 5:41 pm

Yours Truly


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