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Re: About the artstyle.

Posted: Mon Apr 06, 2015 4:47 pm
by Xellos
Those screenshots are obviously from a very early pre-alpha build and will of course not be the final look for Project Ukulele, which will take at least two years of development to be finished. Now if Playtonic decides to choose this early build to be the final look for whatever reason, then yes, it would be a major disappointment that they use something similar like the horrendous inorganic and stitched together Nuts & Bolts art style - instead of a more lush and natural look like Conker: Live & Reloaded has. But I'm sure of it that wouldn't happen, unless Playtonic wants some major backlash from the fans who prefer Banjo-Kazooie's organic look.

Re: About the artstyle.

Posted: Mon Apr 06, 2015 7:15 pm
by dotEXE
I really don't think it would be a major disappointment. It looks very nice and if the game plays well, I'd be fine if these exact graphics were the last graphics created.

Re: About the artstyle.

Posted: Mon Apr 06, 2015 7:17 pm
by GrayMagicΓ

Re: About the artstyle.

Posted: Mon Apr 06, 2015 8:51 pm
by Xellos

Re: About the artstyle.

Posted: Wed Apr 08, 2015 9:49 pm
by Fuzzy
I made this a poll, so one can get a clearer overview over the community's preference.

Re: About the artstyle.

Posted: Wed Apr 08, 2015 10:04 pm
by Taylor

Re: About the artstyle.

Posted: Wed Apr 08, 2015 10:21 pm
by Fuzzy

Re: About the artstyle.

Posted: Fri Apr 10, 2015 2:09 pm
by dream09
The 2 screenshots look gorgeous so I don't think playtonic games will get major backlash fans if they kept that style. I love the cartoony look. Yes I wouldn't mind if they made it look a little more like banjo kazooie and conker but remember this isn't either banjo or conker but a completely different and new game based on playtonic's past. But as I said before playtonic could make the path blend into the grass but i would prefer it to keep its cartoony artstyle.

Re: About the artstyle.

Posted: Fri Apr 10, 2015 5:54 pm
by Rueckkoppler

Re: About the artstyle.

Posted: Fri Apr 10, 2015 7:04 pm
by dream09

Re: About the artstyle.

Posted: Fri Apr 10, 2015 7:21 pm
by Fuzzy

Re: About the artstyle.

Posted: Fri Apr 10, 2015 7:31 pm
by polomi

Re: About the artstyle.

Posted: Fri Apr 10, 2015 7:38 pm
by Fuzzy

Re: About the artstyle.

Posted: Fri Apr 10, 2015 8:14 pm
by Rueckkoppler

Re: About the artstyle.

Posted: Fri May 01, 2015 11:20 pm
by ottake
Watching the screenshots and the short video, I think the grass is so green (or at least a green so close to Yooka's skin) that it makes the chameleon blend in and hard to track. Well unless it was intentional since it's a chameleon...

I have nothing against the new art style, looks pretty smooth. I always preferred the smooth ingame polygons in the N64 games over the hyper realistic renders in advertisements and magazines.

Re: About the artstyle.

Posted: Fri May 01, 2015 11:31 pm
by EekumBokum202
Eh, it's all good to me. I think the game looks great as-is.

Re: About the artstyle.

Posted: Fri May 01, 2015 11:35 pm
by DarkTone
I voted don't care. I'm fine with whatever.

Re: About the artstyle.

Posted: Sat May 02, 2015 12:04 am
by twosips
Totally agree with the OP. Though I think the art direction looks quite nice, I can't help but feel emotionally detached from it. It reminds me more of Mario, and that's not Rare. Rare, I think were better than that. I hope Playtonic agrees!

One of my absolute favourite moments from Banjo was in Click Clock Wood, and all the seasonal changes where all the lovely organic texture mapping really helped create this beautiful, natural feel. Aged by seasons and weather. In the pre-hub world just before you entered there was the underground path surrounded by luscious long overgrown grass that you could sneak through to find a cauldron - there was something about running through that as Banjo, to walk out and see the over-active bull hopping about through the grass and the sprawling sights of the woods that just seemed so peaceful and relaxing. Not to mention the wooden areas in the Lair that were achingly beautiful and earthy feeling. They just felt so....'peaceful'. Natural.

I'd be gutted personally if that wasn't improved on. I've never felt attached to any of the modern Mario games as the worlds never feel 'real' or relatable. Just clean (admittedly excellently produced..) wackiness. Nothing that I was ever wow'd ever - not like the moments where you switch between one atmosphere and mood in Gruntilda's lair to another. One minute the buzzing of bees is heard for Click Clock Wood. Barely 30 seconds later and you're hearing the rusty dripping pipes and clanks of an underground decaying sewer. So much character as they merge into each other...you dont get that from Mario. There's so much potential for this to bring platforming back with a real charm and class to its style. Do something that genuinely hasn't been done before. A platformer that looks incredible, feels great and not like a toy box.

I'm not expecting The Witcher levels of detail or anything, naturally, but imagine Yooka and Laylee running through a bunch of autumn leaves and kicking them up as they run, or brushing through beautiful foliage or splashing through sandy beaches. Anything. Imagine a modern version of Bubblegloop Swamp...floating lily pads moving around, creatures buzzing about all picture-esque. It could be great. Pure gleeful abandon.

One can but dream..

Re: About the artstyle.

Posted: Sat May 02, 2015 12:15 am
by Jellyfunk
The current style is mainly modular, so levels are easier and less expensive to make. That may change if the kickstarter earns enough money.

Re: About the artstyle.

Posted: Sat May 02, 2015 12:37 am
by lavamario