That fourth wall? Smash it.

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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dotEXE
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That fourth wall? Smash it.

Postby dotEXE » Fri Mar 27, 2015 1:16 pm

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GildasMagnus
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Re: That fourth wall? Smash it.

Postby GildasMagnus » Fri Mar 27, 2015 1:21 pm

Please Yes. I'm hoping for a side-glance to the camera in an opening cutscene. Maybe only one NPC is aware and everyone treats him like a madman, but he can give you hints and clues if you're stuck?
Came to save my sister, stayed for the quiz show.

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dotEXE
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Re: That fourth wall? Smash it.

Postby dotEXE » Fri Mar 27, 2015 1:24 pm

Or like in BK/BT, maybe several are aware, but maybe there's one key NPC to a specific world (imagine having to save a castle in a medieval world for example) and they are 110% convinced that all of this is totally real, and the protagonists think he's a bit of a madman.
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GildasMagnus
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Re: That fourth wall? Smash it.

Postby GildasMagnus » Fri Mar 27, 2015 1:30 pm

Came to save my sister, stayed for the quiz show.

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dotEXE
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Re: That fourth wall? Smash it.

Postby dotEXE » Fri Mar 27, 2015 1:36 pm

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GildasMagnus
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Re: That fourth wall? Smash it.

Postby GildasMagnus » Fri Mar 27, 2015 1:38 pm

It's definitely a staple of classic RARE humour and I really hope it gets in, but definitely in moderation. The main villain and the main characters at the least.
Came to save my sister, stayed for the quiz show.

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Xellos
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Re: That fourth wall? Smash it.

Postby Xellos » Fri Mar 27, 2015 3:21 pm

I'm all for breaking the fourth wall, but it has to be subtle. We don't want it to go overboard like Nuts & Bolts now do we? I'm looking at you L.O.G.!

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GildasMagnus
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Re: That fourth wall? Smash it.

Postby GildasMagnus » Fri Mar 27, 2015 3:23 pm

L.O.G's main problem was that he was an absolute @#$%. Though yes, he did quite destroy the fourth wall and then jump up and down whilst urinating on the rubble.
Came to save my sister, stayed for the quiz show.

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dotEXE
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Re: That fourth wall? Smash it.

Postby dotEXE » Fri Mar 27, 2015 3:23 pm

I think tasteful is more the key. Banjo-Kazooie certainly wasn't subtle. But L.O.G. did it every sentence, and was a major jerk about it ("the player doesn't want to collect things anymore!").
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GildasMagnus
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Re: That fourth wall? Smash it.

Postby GildasMagnus » Fri Mar 27, 2015 3:25 pm

Came to save my sister, stayed for the quiz show.

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Xellos
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Re: That fourth wall? Smash it.

Postby Xellos » Fri Mar 27, 2015 4:02 pm

Last edited by Xellos on Fri Mar 27, 2015 4:12 pm, edited 1 time in total.

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Scrubber
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Re: That fourth wall? Smash it.

Postby Scrubber » Fri Mar 27, 2015 4:11 pm

I like subtle wall breaking that is humorous but over doing it ruins it.

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Alph
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Re: That fourth wall? Smash it.

Postby Alph » Fri Mar 27, 2015 4:39 pm

Rare's funniest fourth-wall-breaker has always been Cranky Kong, in my opinion. Unfortunately Cranky Kong has pretty much abandoned that habit ever since Rare left Nintendo, so hopefully Project Ukulele can give us someone as funny as Cranky to fill his shoes!

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Taylor
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Re: That fourth wall? Smash it.

Postby Taylor » Fri Mar 27, 2015 6:35 pm

The Banjo games might not have been "subtle" in breaking the fourth wall, but they didn't break it all the time. It was 'tasteful', as somebody has mentioned already. Stick to this formula with the occasional self-aware dialogue for humour.

Nuts & Bolts pretty much didn't have a fourth wall; everyone was an 'actor' playing a roll in the levels... I hated that. I like unique characters with individual personalities -- not actors.
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Protons
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Re: That fourth wall? Smash it.

Postby Protons » Fri Mar 27, 2015 10:03 pm

I mean honestly with banjo games

The forth wall didn't really exist
constantly did the characters know it was a video game

But it was done so correctly, and didn't kill immersion, that It was
easy to play along

I have no doubt this will be the same

Phineas Q. Phailboat
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Re: That fourth wall? Smash it.

Postby Phineas Q. Phailboat » Sat Mar 28, 2015 10:32 pm

I really loved the breaking of the fourth wall. At the time it was something I hadn't seen before and it really entertained me.

doppnett
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Re: That fourth wall? Smash it.

Postby doppnett » Sat May 02, 2015 2:42 pm

From some of the scenes shown , there are a few breaking the forth walls moments like the connection to Call of Duty. This feature should be a must even to talk negative things about themselves.

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Alph
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Re: That fourth wall? Smash it.

Postby Alph » Sat May 02, 2015 3:36 pm

Yeah I loved Rare's self-deprecating fourth wall humor and it'd be great to hear it come through in Yooka-Laylee.

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dance1211
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Re: That fourth wall? Smash it.

Postby dance1211 » Sat May 02, 2015 5:04 pm

I think a good example of 4th wall breaking was in Metal Gear Solid 2 when the colonel goes crazy and starts spouting gibberish. I imagine that the longer you spend in the spooky world, the more you UI starts going against you akin to Eternal Darkness. The text boxes go off angle, the words in the pause menu change, and all the NPCs just become randomly nasty.

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III H1TMaN III
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Re: That fourth wall? Smash it.

Postby III H1TMaN III » Sat May 02, 2015 6:07 pm

Hey there fellow reader! I suppose I gained your interest somehow? It's nice having someone reading me. It feels so.. ticklish I should say. Thanks for that!


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