So, about "Playtonics" and the 4th Wall...

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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chameleojack
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So, about "Playtonics" and the 4th Wall...

Postby chameleojack » Fri Jul 10, 2015 3:34 am

I have some concerns about calling literal game-changing items "Playtonics", and the implied tone of the narrative which that choice makes.

(Btw, all who wish to simply retort "iT's RaRe! I'd EaT tUrDs oUt Of A cAn If ThOsE gUyZ sH** it!": Please don't bother contributing.)

I worry that too many explicit references to the Man Behind the Curtain (Playtonic, the Player, Reality) will only undermine immersion in Yooka Laylee's offbeat world, and distract from whatever plight the duo and their world are actually in. Banjo Kazooie had fun, 4th wall-breaking dialog jokes, but they never sacrificed suspension-of-disbelief to do it. Conker's Bad Fur Day, on the other hand, never ceased trying to let the player in on the joke. Conker always reminded the player that he was just a regular guy stumbling through poorly-concieved set pieces. I thought that game had its moments, but its incessant attempts to make fun of gameplay through senseless dialog, puzzles, and a narrative that was written up and over the 4th wall, was suffocating. It was as if in order to make fun of shallow, mediocre ideas, the designers felt the need to embrace them. As a consequence, from beginning to end, I never really knew what the stakes were or cared about anyone or fulfilling any goal.
...
Going tangentially off topic.
Point being, I am hoping Yooka Laylee's world is as mesmerizing and mysterious as Banjo's, which despite many good cracks at the 4th Wall, left it mostly intact. I think Yooka Laylee would only benefit from items which originate within its own universe and serve the narrative EQUALLY AS MUCH AS function. The inclusion of "Playtonics" and "Arcade Machines" are inherently alien to their universe, so I only hope Playtonic [Games] are keeping their eye on the ball for the rest of the gameplay and avoiding the pitfalls of Conker and Nuts & Bolts.

Let Yooka Laylee be the story of Yooka and Laylee's journey, not the incessantly cheaky story of Playtonic giving Players the kind of Gameplay they miss.

And yes, they could very well be focussed on this already, and "Playtonics" and arcade machines are just fun exceptions to the rule.

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dotEXE
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Re: So, about "Playtonics" and the 4th Wall...

Postby dotEXE » Fri Jul 10, 2015 11:23 am

This is RARE's devs. The fourth wall had always been transparent if not totally broken for them. Also DK64 had arcade machines. Go play their old games and get back to us.
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dance1211
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Re: So, about "Playtonics" and the 4th Wall...

Postby dance1211 » Fri Jul 10, 2015 11:31 am

I don't see Playtonics as 4th wall breaking at all because it's only in name. You can make the argument that it's coincidence (it's obviously not but you still can). The name dropping is most likely going to be the same as Banjo Kazooie and Banjo Tooie were the Rare logo was on a load of boxes. I would much prefer subtle references than the sign from the recent gameplay videos but I'm sure Playtonic know what they're doing and what to add to this game.

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Taylor
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Re: So, about "Playtonics" and the 4th Wall...

Postby Taylor » Fri Jul 10, 2015 2:28 pm

I think of Play Tonics in a similar way as the RARE letter collectibles in DKC. It won't break the fourth wall too much -- relax.
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Salty Joe
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Re: So, about "Playtonics" and the 4th Wall...

Postby Salty Joe » Fri Jul 10, 2015 7:54 pm

Really? Banjo Tooie never, ever shuts up about being a game, and being the sequel to Banjo-Kazooie. Maybe play that and see???

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chameleojack
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Re: So, about "Playtonics" and the 4th Wall...

Postby chameleojack » Sat Jul 11, 2015 7:00 am


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Salty Joe
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Re: So, about "Playtonics" and the 4th Wall...

Postby Salty Joe » Sat Jul 11, 2015 8:35 am


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Taylor
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Re: So, about "Playtonics" and the 4th Wall...

Postby Taylor » Sat Jul 11, 2015 3:25 pm

Taylonic Ltd.

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dotEXE
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Re: So, about "Playtonics" and the 4th Wall...

Postby dotEXE » Sat Jul 11, 2015 3:43 pm

The game is GOING to break the 4th wall. Every RARE game did. It's part of the charm. How could you possibly not know this? DK64 being tedious or not has nothing to do with my statement.
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Salty Joe
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Re: So, about "Playtonics" and the 4th Wall...

Postby Salty Joe » Sat Jul 11, 2015 4:00 pm


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John
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Re: So, about "Playtonics" and the 4th Wall...

Postby John » Sat Jul 11, 2015 9:09 pm

Rarewareusedtobegood

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chameleojack
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Re: So, about "Playtonics" and the 4th Wall...

Postby chameleojack » Mon Jul 13, 2015 11:40 am


NPChilla
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Re: So, about "Playtonics" and the 4th Wall...

Postby NPChilla » Sun Jul 26, 2015 2:33 pm

Considering how this game will be Playtonic's best-foot-forward in creating a brand new universe of genre-spanning gaming, I sincerely doubt they'd risk so much to release one giant exercise in navel-gazing.

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Chrysalis_Blossom
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Re: So, about "Playtonics" and the 4th Wall...

Postby Chrysalis_Blossom » Mon Jul 27, 2015 9:17 am


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dotEXE
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Re: So, about "Playtonics" and the 4th Wall...

Postby dotEXE » Mon Jul 27, 2015 3:10 pm

Boring.
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chameleojack
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Re: So, about "Playtonics" and the 4th Wall...

Postby chameleojack » Tue Jul 28, 2015 10:39 pm

It was charming and funny in BK because it was obvious when they were making fun of the player or games in general, but not so often or explicitly. It was like The Simpsons, or Futurama, when an element of the real world gets lampooned so perfectly that you laugh out loud and the moment is gone like it never happened. Conker dragged things out in an almost contemptuous way.

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Salty Joe
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Re: So, about "Playtonics" and the 4th Wall...

Postby Salty Joe » Wed Jul 29, 2015 7:18 pm

In Banjo-Tooie they constantly say they are characters in a game, and they keep referring to "Banjo-Kazooie", saying things like, "X happened while you were playing Banjo-Kazooie". They even refer to music changes. But it's always very humorous and never gets annoying, for me.

Conker sounds like it could be a bit far, but I'd have to play to judge. Could be quite funny too.


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