Well I'll just throw a bunch of thoughts based on the last 3-4 pages of the thread.
Re: The timing of the Toybox release intention - "Months ahead" of the final release seems to defeat the point a little and seems counter to what we were told we'd get. Edit: After going back and looking at the original campaign page itself, it seems perhaps that our interpretation of what the Toybox was going to be doesn't match the words on the page. The page doesn't say much more than "demo", whereas some of us (myself included) seem to have interpreted it as more of a testing ground. I still want muh demo, but the timing is suddenly less relevant...
Re: A possible delay of the final game - Edit: I personally expect and am fine with a delay, but it's neat to hear from someone on the team that they project an on-time release for now.
I don't want anything to be rushed either - "A delayed game is eventually good, but a rushed game is forever bad" - Shigeru Miyamoto. But I would really like to see
Some real communication about the state of development -
It seems like more communication on that front is better than less. And I mean a boring business-y numbers update, not spoilers/teases that are giving away content.
* How many stages are finished, prototyped, brainstormed, or haven't been started?
Edit: , I found they are starting the concept art for the last stage now. This also implies the previous stages have at least finished their concept stages.
* Are mechanics nailed down (despite no Toybox)?
* What's the completion level of the script? What percentage of characters are fleshed out?
* Someone mentioned this is about halfway through the project, does development reflect that?
Edit: If that means October 2016 or December 31st 2016 doesn't really make a difference to me. I also see Grant does regular updates, and he just mentioned he's starting the overall theme for the villain's lair, which would suggest there are some regions to the villain's lair at least prototyped.
I'm a broken record by now because they of course don't owe us any of this, but it's all nice to know.
Also one last problem I keep seeing...
None of us BOUGHT anything. Kickstarter is NOT a purchase.
When you donated to the Kickstarter you made what literally equates to a non-tax-beneficial donation. It's not even an investment because an investment expects returns. It's possible for a successfully Kickstarted project to just pack up and quit. It's happened to my donation to the Unsung Story project, that money's gone and I'm not getting anything for it. I don't think that will happen here of course, but remember Kickstarter is NOT a purchase.
Make the forum great again.