Ok! So "Inept" send me here.
**HUGE WALL OF TEXT INCOMING**:p
I am a sponsor who had the privilege to have the Toybox plus which gives you an attack...?
I have played in average of 3 hours with just fiddling around and bask in it's glory.
I am more or less knowledgeable about Banjo-Kazooie since I played waaay back in the days on weekends in rentals of the cartridges age. And recently now more than 30 hours playing of Donkey Kong 64.
I have played a lot of 3D adventure/scavenging games which are mostly on PS1 or N64 to not make an endless listing.
So I'll try to make a full review of: The Box of Toys.
First off the bat, you really polished it Playtonics!
Which was really nice since I could play with my PS3 controller on Mac with Fantastic Settings.
•Manoeuvers:
It felt tight with my controls in general. Most of jumps and coordination for combining high jumps needs polish but besides that in general it felt good with the camera and control response.
-Rolling and jumping is presented in a module and is for on point for precision. I do not know if pushing objects will be added but I had fun pushing and moving stuff. (Personal though it felt more or less like Mario 64. XD )
-Swimming was ok and I assume it still on the work.
-Long jump and High jump felt good with the environment.
-Got nothing really much to say about, jump stomping or attacking since it needs more interaction to know how it feels against more than one of enemy. It felt what it is to be doing right.
-For the angles you have set in a peculiar module in still position; I prefer the overhead angle better. Because I like the Pacman feels.
•3D environment:
Music and Modules tells pretty much where you are heading in the gameplay. With different sections that are puzzles, landscape parkour and visual explorings making me overjoyed by the precepts.
You even added some detailed stuff in visual pieces of decors; stone arcs, bridges, floating platforms, and even plants that had some hindrance physics. I appreciate these little touches.
Also hidden in places; partical effects, ground types, enemy animation...did I miss anything?
-Big slide module: needs to have a jumping capability. Maybe molehills? (Also Laylee needs to help stearing like flap her little wings to brake. A backward-belly [Yooka is sliding butt first] slide would be funny to add too.) Manoeuvers were not that hard to control, it felt ok.
-Gates & Switches module: Treasure Traps are very rare if I remember correctly. Liked it.
-Push-balls/blocks module: Pleasing ...I like pushing big crates/pink balls.
-Floor room: I liked the squeeky & fluffy floor.
-Rolling mountain Module/floating platforms/bridges space: challenging &/or good practice to know how they react to Yooka.
-Enemy Room spawn: like his animation, seen one with pants and a hat. Like that humour. :3
-Two exceptions my camera went weird because of collision: the last jump for the floating teeter ramps(?).
Your camera got pushed in between the ramps or besides the walls between the ramps if you didn't move the camera to a sideway angle. Also falling in between the start of the pillar ledge and the ramp.
The other one was that the camera went into a funnel overhead when you dropped in the tiny hole when you missed a crucial jump in the middle module with water and a DIY raft inside it.
On a sidenote, will there be cliffhanging, fast swimming, sidejumping or backflip jump ? That would be nice.
•Objectives & Goal difficulties:
In general, it ain't overwhelming of course. It was an interesting & a satisfying built. You didn't deviate into getting too easy or hard. A pretty good balance. Get thingies, get map, find button, find secret place. The more you search the rarer it gets and the harder it becomes. Old formula is good. Now to wait and see what to add to this.
•Final Note: You did good and most of E3 agrees, thing is, I ain't surprise by the results. I was just antsy just waiting the ToyBox.
P.S: That Xbone Camera...is his father a Dalek?
P.P.S: Finding the Button treasure wasn't hard but...I was the type of guy who would play DK2 and rarely DK3 because of the difficulty challenges in searching stages.