Just finished, really enjoyed the hour I spent with it. Obviously there are some problems, but I don't think it's anything terminal. Generally things just need tightened up.
The stuff below is in order of importance.
- The camera is far, far too close. One of the biggest issues I kept having was that when you jumped, the camera would be so close it would cut off where your landing blob actually was, making it almost impossible to make a lot of jumps without guessing.
It's even worse when hovering, it pulls in to an insane degree.
- The X axis for the camera really needs an axis toggle. Even after an hour, I couldn't get used to it. Every single damn time I moved it the wrong way, lol. It made some areas like the roll climb structure a massive uphill battle. (sorry)
- The camera just needs some work in general. It has a habit of getting stuck on geometry, it can sometimes get stuck really close to the player, things like that. The camera reset button didn't work very often either, to the point where originally I thought it didn't exist, lol.
- Ground stomp doesn't immediately send you straight down, you retain a bit of momentum while Yooka is busy doing the animation. Because of this, I overshot switches a large amount of the time, even if I pressed the button perfectly on top of the switch.
- The option for having traditional swimming controls as well as the current ones would be nice. I kept trying to move like I was in a 3D space like in other games, but that might just be habit. It works for what it is, and getting out of the water I swear works better than in other games.
- In the camera test rooms that told me to come and whinge on the forums, I preferred the third. It felt more dynamic than the second room, and less claustrophobic than the first.
- There seem to be a few weird missing animations. The most obvious one is not moving while using the roll, everything just freezes. Landing feels a bit strange as well, it feels really floaty. It's just an animation thing though, and not the actual physics. It feels quite hard to figure out when you've "hit" the ground.
Another one is pushing the box. The box also feels extremely light, as if it's a feather.
That's pretty much everything I noticed. You could just pretend the camera issues are a "Classic 90s platformer camera", lol. The biggest problem I had with this is the same problem I had with the Hat in Time beta, It's going to make the wait for the game SO HARD, lol.
Can't wait for the final game!