Made an account for feedback!
To chime in with everyone else, I really enjoyed the Toybox a lot. Not sure whether it was Toybox+ running or not (Steam says its installed, but everyone else seems to be waiting, I imagine the bit that ends with the SECRET is part of plus?), but I had a blast playing through it a couple of times.
Things I found:
Camera Issues that everyone seems to be talking about. Particularly for me it was during rolling that this was frustrating. Especially if you start rolling towards the camera. The camera moves to behind the characters very quickly, which makes it almost impossible to control a direction. I'm sure all the camera stuff is being worked on though! Same complaint as a couple of others on the bit where you have to jump round a corner with the camera being a bit painful.
Rolling is a lot of fun, but it's seems the only way to tighten the turning enough is to constantly be jumping, and turning in the air :p.
Laylee-Gliding mechanic has a little bug where it sometimes doesn't activate if you're near to landing (if anywhere from like the waist down gets near the platform edge) on a platform with Yooka. Just a little frustrating, had a number of falls (especially on those rotating platforms) that felt a bit unfair. Obviously it's in pre-alpha, so this is all sort of expected!
"Tailspring" is brilliant, has a very nostalgic feel to its animation as well. There is a nostalgic sort of bug with it too though. If you start springing while on an object, but slide off with your crouch, if you then hit the ground before the spring is sprung, then you get a sort of double-spring-jump. The second tailspring animation interrupts the first, and you get like 1.75x the height from the normal spring-jump off of the lower ground. Thought I'd bring it up because I didn't see it anywhere else, an easy thing to miss I guess?
I didn't hit rock bottom. By which I mean that I jumped through the bottom of a rock that was on another rock, and landed inside the rock (I replicated and have a video if it's useful). It was one of the archways in that big row. I could get out of the sides or top, so it was fine, but the camera got stuck on the edges of the rocks while I was inside, so it was a bit disorienting. I'm guessing that I won't be able to go through rocks in the real game though, so the camera bit probably isn't important.
The swimming controls were great, I love buttons for going up and down, fixes so many implicit camera issues straight away. I couldn't get the combo attack to work (whenever I hit an enemy, hitting the attack button again did nothing), wasn't sure if that was a thing, though it seemed to be on the control screen.
I think that's it
. Apart from to mention that I loved, /loved/, the script. I'm so pleased to finally see this brand of humour back in a game. If this is the effort that went into writing a few pithy one-liners in the toybox model, I can't wait to see the effort that's going into writing a few pithy one-liners in the full game.