I don't really mind how difficult the game is, the question is more what sort of difficulty. Canary Mary, for example, while often toted as the height of challenge, involves no skill beyond pressing a button really fast. No precision, no timing, no thought, just button bashing.
Likewise, the mountain in the demo is not something hard to scale. It's simply hard to scale in ball form because of the resulting controls. How much of an issue that is, however, I have absolutely no idea because everything is insanely hard on keyboard anyway. The game was not designed with the PC in mind.
Last edited by BlackKoromon
on Wed Aug 03, 2016 2:03 am, edited 1 time in total.