Please make the blob shadow optional

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
sarcastroll
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Joined: Fri Jul 15, 2016 8:21 pm

Please make the blob shadow optional

Postby sarcastroll » Sun Jul 31, 2016 6:05 pm

Seeing as some people like it and others don't, why not a compromise?
Personally, I find it completely unnecessary and visually unappealing.

Edit: Fixed subject
Last edited by sarcastroll on Mon Aug 01, 2016 1:22 pm, edited 1 time in total.

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Yavga
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Re: Please make the jump shadow optional

Postby Yavga » Sun Jul 31, 2016 6:23 pm

There are 2 kind of shadows. Dynamic and blob, which one do you have difficulty with?
Stop picking your nose

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Exaskryz
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Re: Please make the jump shadow optional

Postby Exaskryz » Sun Jul 31, 2016 6:26 pm

I'm pretty sure he's talking about the blob shadow, as it only appears when you are airborne.
Woaaaah, it finally came out! :o

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Yavga
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Re: Please make the jump shadow optional

Postby Yavga » Sun Jul 31, 2016 6:39 pm

Stop picking your nose

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Exaskryz
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Re: Please make the jump shadow optional

Postby Exaskryz » Sun Jul 31, 2016 7:28 pm

Woaaaah, it finally came out! :o

All Meshed Up
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Re: Please make the jump shadow optional

Postby All Meshed Up » Sun Jul 31, 2016 8:19 pm

The drop shadow is like auto-aim in a shooter. Some people says it's stupid and want to disable it, but they don't realize they would really miss it if it was gone.

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Yavga
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Re: Please make the jump shadow optional

Postby Yavga » Sun Jul 31, 2016 8:53 pm

Stop picking your nose

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Scrubber
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Re: Please make the jump shadow optional

Postby Scrubber » Sun Jul 31, 2016 9:39 pm

Blob shadows are needed in platforming.

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Meinhard1
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Re: Please make the jump shadow optional

Postby Meinhard1 » Sun Jul 31, 2016 10:17 pm

Jump shadow, blob shadow same thing ... clearly TC doesn't mean the dynamic shadow which, incidentally, are still in place with jumping.

I agree it could be optional. Some are more comfortable with their platforming intuition than others, just like with shooters (??? as someone points out, I know nothing about post-N64 shooting games)

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Exaskryz
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Re: Please make the jump shadow optional

Postby Exaskryz » Sun Jul 31, 2016 10:33 pm

Woaaaah, it finally came out! :o

GeneralWalnut
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Re: Please make the jump shadow optional

Postby GeneralWalnut » Mon Aug 01, 2016 12:09 am

I get how stuff like that could be an option, but if they listen to all the "they should give us the option" talk on the boards we'll need a spreadsheet and a couple free hours just to configure the game.

The controls were good enough to where I felt ok platforming blob shadow or no, but it was nice to have. I don't think it will be as noticeable or strange looking in the final game when it's on more than just a solid color.

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Yavga
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Re: Please make the jump shadow optional

Postby Yavga » Mon Aug 01, 2016 5:55 am

Stop picking your nose

sarcastroll
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Re: Please make the jump shadow optional

Postby sarcastroll » Mon Aug 01, 2016 1:21 pm


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dotEXE
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Re: Please make the blob shadow optional

Postby dotEXE » Mon Aug 01, 2016 2:12 pm

Blob Shadows are absolutely needed in platforming, fact, unless you like missing jumps to what feels like RNG. It gets frustrating fast. There is no way to position yourself in 3D space without an indicator of your location. In a 2D game it's fine because you can judge your X+Y visually compared to the location of other objects. Z requires an indicator on the surface. This is very, very well researched - how many games have you made? How many games have Chris Sutherland and the rest of Playtonic made?

I was thinking the blob shadows are actually too light when jumping on those propeller platforms. I can very clearly see where I am when jumping between the green and orange blocks, but those propeller platforms just eat the shadow. You're unable to tell your horizontal position until it's almost too late anyway.
Make the forum great again.

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Yavga
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Re: Please make the blob shadow optional

Postby Yavga » Mon Aug 01, 2016 2:24 pm

Stop picking your nose

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Scrubber
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Re: Please make the jump shadow optional

Postby Scrubber » Mon Aug 01, 2016 3:44 pm


smallpoly
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Re: Please make the blob shadow optional

Postby smallpoly » Mon Aug 01, 2016 7:04 pm

Unless there's going to be a VR edition, the top-down shadow is for sure needed to be able to figure out what exactly you're over when you let go of the jump button.

sarcastroll
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Re: Please make the blob shadow optional

Postby sarcastroll » Mon Aug 01, 2016 10:17 pm


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Crownless
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Re: Please make the blob shadow optional

Postby Crownless » Tue Aug 02, 2016 5:37 am

No harm in giving the ability to toggle it on and off. Though I imagine it'd make the game more difficult with it off. Platforming in 3D space without some kind of visual depth can be tricky without it.

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Yavga
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Re: Please make the blob shadow optional

Postby Yavga » Tue Aug 02, 2016 5:38 am

Stop picking your nose


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