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Visual clarity for rolling uphill

Posted: Tue Aug 02, 2016 7:54 pm
by navisayslisten
Several times during my Toybox playthrough, I found myself thinking "blue ramp = I can roll on it." On several occasions I was wrong and was unable to roll up the ramp. I know that when the game is released the ramps won't be a certain colour but I think that there needs to be a clear indication to the player whether a hill or ramp can be scaled.

Thoughts?

Re: Visual clarity for rolling uphill

Posted: Wed Aug 03, 2016 2:05 am
by BlackKoromon
Notice the two different shades of blue. One can be scaled, one cannot. They are not too hard to tell apart IMO.

Re: Visual clarity for rolling uphill

Posted: Wed Aug 03, 2016 2:15 am
by ShanPen
I thought the clear indication would be if you go to roll up it and you slide back down, that means you can't roll up it :D .
I see it as part of the trial and error of adventure and discovery, and think the game would be less fun if they made it really obvious where you can and cannot roll.

Re: Visual clarity for rolling uphill

Posted: Wed Aug 03, 2016 2:18 am
by BlackKoromon
That is true, was always exciting to try and get places you shouldn't with chicken legs.

Re: Visual clarity for rolling uphill

Posted: Thu Aug 04, 2016 11:24 pm
by CrazyChaos
On the other hand, I remember an incline that was much greater than a blue one that I was able to simply walk on. I would like to believe that slopes would naturally appear to be far too slanted or have a certain type of surface if you can only traverse them with the Reptile Roll.

Re: Visual clarity for rolling uphill

Posted: Fri Aug 05, 2016 3:38 am
by GeneralWalnut

Re: Visual clarity for rolling uphill

Posted: Fri Aug 05, 2016 4:34 am
by Lugbzurg
Slopes you can roll up are light blue. Slopes you can't roll up are dark blue. They probably should've made them red or something, but they did include a visual distinction between the two, however minor.

Re: Visual clarity for rolling uphill

Posted: Fri Aug 05, 2016 9:28 am
by Yavga
They are just slopes for beta testing. I remember some beta areas in LoZ Wind Waker that shares similar assets.

(reference)

In the main game these will obviously be reworked.